Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

real_fiction

13
Posts
A member registered 19 days ago

Recent community posts

I'd be proud of how cohesive and fun to look at your art is though. Compared to the other shuffled games I played this one had the best art direction

I'm afraid I can't take a picture of my screen, all I can tell you is that it felt like I had to click way earlier then I thought

Game is zoomed in and is unplayable for me

Overall a solid game but I really which the enemy turn counter was visible because writing it down on paper doesn't seem very interesting to me

Could use more generous timing windows, especially since it didn't seem to line up correctly with my screen

Has a decent art direction

Major issues:

  • Could not find volume control
  • The tutorial being voice-acted makes it too slow paced for me
  • Lots of power-ups that I don't believe added much to the game
  • The walls are practically invisible despite being the most important tile besides the train itself

I think the game could either do with a shift to "minutes to midnight" or a bigger shifts in seconds because it seems like the maximum an article can shift the time is by 3 seconds, which make it hard to believe that 1 in 100 seconds could affect the societal motivation so much.

Great presentation and interesting idea but there just isn't any strategy to it. I could see it feeling similar to a game like 2048 with enough changes but as is it's a game of chance that I didn't find enjoyable

Hard to judge because it has many bugs and is generally a prototype. I will say it would've been nice if "enter" instantly ended the timer

Perhaps a too hard for a game jam

I don't know if the gameplay fits the story, I don't feel like incremental games lend themselves to a story of futility

I don't know if the gameplay fits the story, I don't feel like incremental games lend themselves to a story of futility

(1 edit)

I don't know if the gameplay fits the story, I don't feel like incremental games lend themselves to a story of futility. Also, I'd focus more on the idea of raising your "chudness" in the tutorial because when I played all I could focus on was the "something happening" which prevented me from relating to the chud