A second run only playing poke, to see how big i could get it to be :
ReasoL
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hooo this is a good one ! i love those wooden block type games :D
Colors and texture are just right, and the selection of blocks is nice.
tho one thing make the game meh in my opinion, and could use a bit more work : consistency. (LONG TEXT AHEAD)
Tiny-brutalism is hesitant between giving control or not to the player, and i believe the game would be better if you choose between the two option instead of the weird half/half that is going on now. Let me explain :
In townscaper, the player has no control over the decoration. the game has a fixed algorythm that make decoration appear whenever this or that shape is made. To build exaclty what the player want, he need to learn what patern of block make what decoration.
In Tiny Glade, the player have a total control of what's going on. they decide were everything appear or not. The game wont create anything by itself.
Here in Tiny Brutalism, there is a weird in between were some features appearing by themself (mainly support and gutters) and other that the player have control over (doors, windows, plants).
Also, some feature appears by themself AND i have control over, wich mean if i want a big empty wall, i make the wall then i need to remove every windows. I can't place a bridge but i need to remove those that appears, same with slopes that i can place but the game also randomly can.
I think Tiny brutalsim need a better disctinction between blocks, that the player place, and decoration, that happend by themselves. Either give me control of windows and dont place them randomly, or let the game decide were the windows end up. (the windows exemple is what's bothering me the most, but it is also true for slopes, bridges and cables.
Some Quality Of Life feature that would also be nice :
Deleting and moving the view on the same input is not the greatest, a button to switch between "build" and "delete" would be nice. It could also make drag and delete possible.
Ctrl+Z and Ctrl+y - undo/redo are a must have
More keyboard shortcut in general ! don't keep that gem mouse only
the cycle between option is not the greatest at the moment. I know a menu with everything displayed is not the best option, but maybe copying the last placed block everytime, or something else ?
Some content suggestion :
Water, lilypads, and moss on the walls
full width stairs
Round collums, round windows, rounded slopes (like in a skatepark)
Blocks with real see through holes (square and circle ones
I would gladly pay five or ten more dabloons for all of this ! you have a great game on hand, and i will love to see where its going !
Pretty cute game, well executed !
i wish we could access to some higher tower so i could have a dungeon for my castle
Here's my island : 0x1643e50x65e50x44e20x11e5350550550x42e7700807700355554555530x44e20280770055545x7e35050x27e55000050050222028070005457555454555350x26e555050553350002020170533557x5e5554550x28e54554433444552x5e73445557117757554550x26e5555344666644347213345x5e77247775555450x24e5456666166661166624455577717712175x7e05505450x18e5561667112311662x7e72x7e775454555445x5e0x19e42x6e116222321665522271174177553555500557150x17e22216612x6e6222366145717557x6e55545500055550x19e776652665416111644745x11e753550x27e555445115502033463445x5e45x7e355350x28e55551750028005x6e4555545545345530x31e5055450008055553455545x13e0x33e55550000545053353050543533350x36e505450000500003000500443340550x37e555000555005550x6e3550050x41e808550x5e500005505550x44e50x10e500550x45e550x16e50550x43e50x62e50x938e
Wow ! i absolutly dig the vibe of the game !
But as it is (or i had terrible rng for my 3 games as the immortal) its impossible to win. some mobs do more damage than me (attaking at 100% everytime) and bleed me dead before i could kill them.
my only game with lamia went better, i manages to kill 2 mobs but it was my first game and i was learning the quirk of the controls so i died by missing attack.
I know this is an early early version of the game, but maybe dial some enemy difficulty to enable people to see a bit more of the game ?
really cool mechanics, really cool artstyle !
I managed to win on my first try, even if most of my battle were won by struggling to make the good order and beating the fight before the payoff.
3 QoL improvement i would see is behing able to change card order in shop more easly, without having to juggle betweend hand cards and shop cards,
and to have the map take the center screen after a battle, instead of keeping it in the corner.
Also, the way hovering the critical wheel hide every info to show the damage had me confused sometimes...
Anyway i enjoyed it a lot !
