Before you patch it out, You should try bumping into other goo wolves while in the bugged/invincible goo wolf state. It has interesting physics interactions. I have seen some goo wolves flip horizontally, and others spin around like they are a thrown ragdoll. Its pretty silly and gave me a laugh.
Reavus
Recent community posts
Ooh, I found a bug!
So, if you use a blue medkit while in the goo wolf cuddling softlock state, you will revert to human, but your sprite will return to cuddling goo wolves when you are not in motion.
Stepping on goo afterwards leads to an invincible goo wolf state, where you never get stunlocked, and goo wolves can't cuddle you (because you are already two wolves cuddling, lol)
Its a silly bug, but I figure I'd report it here so you can replicate it. :P I do find it interesting how it unsoftlocks the softlock tf, though, despite the buggy sprites.
Love the inspiration from "Infectinator: World Dominator". The change of theme is very welcome. The little sheep are so adorable. I love the detail in the character animations and pixel art. Very well done! Managed to 100% every level, and the only critiques I have are as follows:
- Snowballing in late game. (Upgrades used to achieve more difficult completions in the early game led to me insta-completing the later levels.)
- Lack of upgrade and Enemy/Challenge Variety does lend to the gameplay feeling a tad repetitive in late-game.
- Missing completion dialogue in late game. (Might be a bug?)
- No way to replay levels or free-play on your save after reaching 100% in each level.
I really enjoyed the experience and would love to see more of your work in the future. :) Thank you.
Hello! Thanks For making this game!
If I may add any feedback to this, I would say that it is extremely faithful to the source material, and carries with it its difficulty. I must admit at times that it can be rather jarring interacting with the well known 2d environments in 3d, and the playable transfurs were a nice touch! In the future, if possible, some improvements to some of the models and setpieces to remove some of the uncanny valley vibes would be very nice. Additionally, although the obvious goal of the project is to be a remake, I believe what you have developed thus far could lend to some unique gameplay opportunities. Perhaps a Roguelike, or Survival Mode of sorts? That's all I have to add. I have been having lots of fun playing so far, and I am looking forward to new updates! ^w^