LOL, peak
I don't really have anything more constructive to say I just enjoyed the experience lol, the bosses health remaining after death was a nice piece of forgiveness to keep the experience just fully light hearted
RedFoxLightning
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Ambitous premise, but I personally felt the combat didn't really have much lenience in terms of hitboxes or timing, leading to a lot of hits feeling unavoidable or unfair, which made it hard to enjoy the rest of the game because of the amount of combat encounters inbetween everything
I do like the idea of the combat though, and feel like if it were a bit more lenient it could be a lot of fun
Love the music, moving is really awkward because you're moving off axis, map is hard to read for the same reason, and combat, because of enemies getting aimbot whenever they're close enough to shoot, encourages me to simply shoot them while as far away as possible, often times not even getting to see the enemy.
I really like the audio tho, and the arts pretty good too
Ty Ty ^^
Ye I tried to generally introduce a new concept in each one and if I build upon it do so after ^^
I might, I haven't yet but I might keep working on it at some point cuz it was fun to make :3
hell yeahhh you know exactly where I got my title card inspiration from lol, I actually booted up hollow knight to get a visual reference for how big the title should be lol xP
Happy u enjoyed the game!!
I mean now that you mention it I suppose I did..18 levels and 4 secret rooms I suppose is a bit.. idk I'm just happy I finally managed to finish out my scope for a jam lol, last jam I was in I didn't even really get what I wanted to get done for my vertical slice lol😅
lol I can see that being frustrating, well the solution was very fun and gave some nice character, second thing I noticed about the game other than the super adorable birb and cute art style :3 (and the slight screenshake is just a cherry on top lol)
Tyy ^u^
I did write a little introduction for each of 'em but I didn't put them in the actual game anywhere:
🔴 Roj:
Always enjoying life, oblivious to what's around them
🟡 Ama:
Kinda concerned about wtf is happening
🟢 Ver:
**They've been screening in horror non-stop for 28 years, their voice has long since given out by this point**
Happy ya enjoyed the game ^u^
Glad ya liked it, yours was adorable too :3
Yeah when I came with my idea I didn't quite know why it popped in my mind and I definitely didn't expect someone else to do smth so similar lol
Yee I added more puzzle mechanics cuz I was finding the default mechanic by itself kinda hard to work with 😅 the crates gave a reason not to jump, and the levers have a reason *to* jump other than just going places
Ahh I considered adding R as an instakill button but I figured just jumping till you died was intuitive enough, didn't consider the impracticality of it
Whaa I thought I made it so you couldn't die after triggering a flag, were you playing build 4? A toggleable boolean to make it so the player can't jump would be smart though
And ty! ^^ Are most ppl not a solo dev here tho? I got a lot of group submissions for games on steam but I figured it was just cuz groups were more likely to go to strangers or something
P.S. the birds (barry?) little silly hops when they don't have a box is peak lol, just felt like mentioning that :p
Tyyyyy yeah I think it was a game from the bad ideas game jam that made me realize that it's nice when you intuitively noticed how to solve each puzzle ^^ (out-of-bounds maybe? Idk if that was the one but I like it either way) so I def tried to keep the flow of every level teaching u smth new :3
If you're looking for a great puzzle game from this jam I'd recommend 5 steps left (https://zacharybarbanell.itch.io/five-steps-left) it's a head scratcher that I personally found quite enjoyable :D
Happy to see it seems you really enjoyed mine! ^u^
You sent the game to my stream but I'm guessing I didn't get to it before you had to go, quite similar idea to my game, entirely different execution, so that was interesting, LOVE barry, art is very cute. Got stuck at level 10, I think I missed the concept I was supposed to learn at level 9 :sweat_smile:
no worries abt the wall of text I'm fine reading and often find myself a culprit of the same lol, sorry abt replying a whole week later though I don't go onto itch super often lol 😅
I have made a couple games before, what I meant was I felt inspired to make my own game that's just random shit made on a whim based on a random thing lol , and I agree gamedev is fun :)
Weird that unreal deletes things out of bounds but you could put an invisible collider right above the kill spot right? maybe the collider also follows the player so the player can't walk off it either, then you have it like bedrock does where you just can't go below a specific point
Ah about the animations I can see how that happened now lol, it is quite funny being able to spam play the songs over eachother tho xP, great feature :p
and thank *you* for replying I don't think I was expecting one lol, also I wasn't expecting the bugs to be fixed I was just pointing them out so that you could try to avoid the same bugs happening in future projects, and dw I was completely immersed in the experience of Steve the whole time lol xP
I noticed when I managed to get out of bounds that character seems to be removed, but that's where the script that allows me to quit out the game is lol. Also I can jump to cancel out of animations I'm not supposed to be moving in for some reason. I rate this 10/-12 my immersion into the role of steve was peak, and I feel inspired to make my own silly game just for the heck of it now


