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REDzelda1001

14
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1
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10
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A member registered Apr 08, 2026

Recent community posts

Looks good so far. Can't wait to see the next update!

The art looks amazing so far, it makes me interested in the development of the game. The premise so far is very interesting, hell being just a separate realm so far with not too different of people, assuming that more variety will show up later. Would love to see where this is headed.

Happy to help.

While I am a 100% cis male, I checked, partially with this game, I very much enjoyed the story telling aspect of both sides of this game. It feels well written and human in it's expectations of what real teens would be expected to react in a strange situation like this. Especially the kind of people today that are more open while you still have the people that most definitely are not, and take pleasure in letting you as a player know you aren't welcome if you don't conform. I would love to see a future edition of the game that has a full genital transition and how the player and the world around them will deal with that. 

All in all it has been very informative to see things from a different perspective.
Thank you.

Before all that,I noticed about 5 minutes into the game that I'm pretty sure you're using an AI LLM to generate the speech, and an older one based on the amount of em dashes that are present in the text. Seems like that is your priority number one to fix is you need to write the script or the game will not go anywhere. 

First thing is that the game boots in Russian and the language change is nice that it's on the main screen in the yellow box. But not all the text has been translated. On both Diana's and Mark's Social page, their 3 bars, looks like love, friendship, lust are all in Russian still, along with the text at the bottom of their social page. If you are on the SociALL page and you scroll down on a photo it will enlarge it even if you are at the top of the page. The hold text between messages is also still in Russian. When notifications pop up at the top of the screen, it would be a nice QoL to be able to click them and head to that chat, currently it doesn't do that. When you pick "Don't Send" as an option, usually you just wouldn't have a speech bubble.

I gotta say, I kinda like the look of the characters. They have an early 90's sci fi fantasy anime vibe to them. Angled chin, man-eater, fem fatalle FMC and a very pretty boy russian Antagonist/Friend. Even though the MC looks like the angel demon from Chainsaw Man. They are all interesting looking. 

There seems to be a decent amount of dead time between sent and received texts even on 3x speed.

Finished in around 20minutes on 3x speed for 1/2 of it.

(1 edit)

In between animations and any other scene that isn't the basic ones just aren't loading the the still frames. I've downloaded from multiple websites and tried to uninstall reinstall the game 3 times. Even went into the scene viewer and the same problems were happening.

Edit: I fixed it. I had it one extra folder deep from my other porn games.It probably wasn't sourcing the images from the correct source because it was one layer too deep from other Renpy assets.

The music, the art, the story as short as it is so far, the thought placed into each corner. It screams quality. The black and white color palate actually escalates it rather than diminishes. That soft jazz was so nice on such a diabeticly sweet journey. Bless the minds that came up with this. More please.

I think more Mini games and a slight reduction is a great leap anyway. I do like the game play for the most part. It is like reading a story with Visual cues and nice backgrounds, it's great. Thank you so much for the response. I'm glad that you're getting experience and the game is fun.

First I love the art style and the theme of the game. Magic world but away from established IP and more of what could be explored. My issue is with the quests. It feels like every single quest is start at person 1, they need person 3 who needs a book from person 2 who needs to unlock the book, so they use person 4 then you return to person 1. I'm a fast reader and love the dialogue that exists in the game. But it feels like every quest is a fetch quest with 2 extra dialogue steps in the middle. I like the addition of the mini games and would love if those could be used to solve more problems with less steps. If this isn't an option, or not where you're thinking of taking your games vision I think having some more dialogue choices that aren't tied to the personality meter of the character. Or if they are all tied to them, having them affect the meter less individually. Both of these options would break up the flow of the game and keep players more invested in this story line rather than the game seeming to blend together at some points.

I have also noticed that in normal dialogue characters will use the names that the player has given to both themselves and any other named character, no spoilers. But in "cutscenes" they revert to using "Hero" or the other default names.

A QoL feature I'd love to see for the map minigame is maybe a map grid to kind of see how far each path goes instead of guessing how much distance it has actually covered. Whether a line is 3 or 4 squares long was confusing at times.

I have noticed the same thing. Any card that you need to pick a card to discard to burn a card, even a random card, do nothing. They cost mana and provide no positive or negative effect. I also noticed that when you want to draw more cards, the pile won't shuffle and draw more, it just won't draw you any more cards.

On the topic of the card game though I found it a bit under balanced. After toying around with the different full combos I found the best way to farm dust is just easy mode with 3-4 draw cards and the rest stupify. At medium difficulty you aren't getting enough of a bonus from vulnerability at only 1 turn for it to cost 2 mana. You get more damage from just 3 stupify spells. While I get the card compression factor, it just seems like the stats have been taken from STS and slightly tweaked. I think it's perfectly fine to take the ideas, but STS is balanced at exactly where it is after almost a decade of rebalancing. It just feels like the higher mana cost cards do not effect the game enough on the round they are played and almost zero effect on any round after. Some exceptions are like the damage reduction 3 cost spell. But even then it's just tied for taking damage to kill something faster.