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rejozzky

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A member registered 7 days ago · View creator page →

Creator of

Recent community posts

Good catch, and sorry for the wasted time chasing that! That was a real bug — the progress bar was calculating progress toward a +2 Stardust gain that could never actually happen, since a single warp is hard-capped at +1. So it kept filling past 100%, resetting, and chasing a threshold that didn't exist.

Just fixed it in Update 2 — the bar now correctly targets the one real, achievable threshold and just sits at 100% once you're ready to warp. Thanks for flagging it, this one would've been easy to miss otherwise.

Thanks for the report — this was a real bug in an earlier version (the output multiplier had no upper bound, so pushing Stardust high enough broke the math into Infinity/NaN).

It's been fixed since: Sector Warp is now capped at +1 Stardust per warp, and the multiplier formula itself is hard-clamped so it can never overflow again, no matter how far it's pushed. If you grab the latest version and still manage to hit Infinity somehow, let me know — I'd genuinely want to see how, since it shouldn't be possible anymore!

Thanks for catching this! You're right, it was a numerical overflow — the output multiplier had no upper bound, so pushing Stardust that high broke the math.

Just shipped a hotfix: Sector Warp now grants at most +1 Stardust per warp and is rate-limited to one warp every 10 seconds, so it's not possible to snowball like that anymore. The multiplier formula is also hard-capped now so it can never hit Infinity again, even in extreme edge cases.

Appreciate you testing it this hard, honestly helped a lot — let me know if you spot anything else weird!

Hey! I just pushed a new update fixing all the issues you mentioned, plus I added a few new features! 🚀

  • Swapped the layout so equipment is easier to access
  • Rebalanced the click upgrades and progression
  • Added clear indicators for Stardust

Thanks again for the great feedback. Feel free to check it out if you have a moment, and let me know how it feels now!

Thanks a lot for playing and taking the time to leave such detailed feedback!

You raised some great points:

  • I'll look into swapping the layout so equipment is easier to access on desktop.
  • I'll rebalance the click upgrades and Stardust incentives to make progression feel more rewarding.
  • Adding a clear indicator for the next Stardust requirement is definitely on my list now.

Really appreciate the honest review, it helps a ton with balancing! I'll be working on these fixes soon.

Hey guys! I’m looking for some genuine feedback on my game.

Tell me what you honestly think! Do you enjoy the gameplay? What feels annoying and needs to be changed? Are there any specific features you'd love to see added next?

I really want your honest opinions, so constructive criticism is more than welcome. Drop a comment below and let me know how I can improve the game. Thanks!