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ReMa

18
Posts
5
Topics
19
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A member registered Apr 14, 2023 · View creator page →

Creator of

Recent community posts

Muchisimas gracias!! Tenemos muy claro que el alcance del juego habría sido muy superior de tener una version en inglés, pero no nos lo habríamos pasado ni la mitad de bien (nos hemos descojonao unas cuantas veces escribiendo los diálogos).  Muchas gracias otra vez por jugarlo y por dejar un comentario!!

WAAAAAAAAAAAAAAA I LOVED THIS SMMMMMM Thank you!!!

THIS WAS SO CUTE I LOVED IT SM

I looove the paper drawn styleee! So cool

This is sooooooooooo cute!!! (it has a bunch of bugs and there was a point where i just couldnt continue bc it would send me back to one particular dialogue) But I would REAAAALLY like to play it again once some of these are fixed bc it is sososososos cute and I just looove thecharacters

I really liked this!! The ambience was great. I The music, text typing sfx and artstyle work sooo good together

I looved thisss I had been wanting to play it since ypu first uploaded it but i wanted to wait for the rating period 💙💙

👁️

this was so cool, ty 

I really liked the style of it, Merry Christmas!!


(oh, and I found some friend chillin' under the lobby hehe)

Tal cual jsjsjs

Ay gracias! 💖(la verdad lo reciclo mucho entre proyectos jeje.) Fui cambiando los "textbutton" de la screen de navgación que viene por default en "screens.rpy" por "imagebutton" que nombré como algunos png que metí en la carpeta de imágenes del proyecto y los fui colocándo un poco a ojo. La verdad mi código es un poco desastre pero te puedo pasar los archivos del proyecto pertinentes si quieres

m'hacía gracia :)

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Just that.

I'm particularly concerned about whether the dialogue's direct style is perceived as lazy(? I wrote it that way so the game wouldn't feel too slow but a user's review made me realise some may rather a hevier narrative style.

I'm grateful for feedback of any sort

Game here <--

I just posted a demo and could not manage to get any feedback on it, 

could anyone help me with that?

Link to the demo page <--


My game is a Princess Maker inspired life sim game! It's quite simple (and i think the introduction feels longer than it should...)

Please make sure to let me know what you think!!

Demo here <--


(1 edit)

I'm looking for life-sim games similar to the Princess maker saga or mushroom musume. I'm making a game like that and i'd like to see how others have handled the genre.

I already know of Volcano Princess and Hanako Gmaes' games

I started this proyects about 2 years ago, but I only started actually making it last year.

(It's my first Devlog here so I'm gonna summarize the whole thing)

The game share's the Princess Maker saga structure of prepairing a schedule for the whole month and then having a free day to visit different places.

Depending on what you decide to do each season (instead of months there are 8 seasons) you will increase certain stats that will appeal to different characters when you meet them in your freetime.

(In the image Fighting is blocked bc it is unlocked during season 3, Music and Adventures during year 2).

The idea is for the game to have 5 years. Atm I have half of year one, but finally everything works, meaning I will mainly need to focus on dialogues from now on (which is the part I hate the most...)

I've tagged this at 20% because I only have the first part of the first year but I genuinenly think I have more than that since again, the moment I get serious with scriprting dialogues it'll be done (almost bc I will still have to make the ending screens).

Rignt now I'm revisiting old dialougues and focusin on Adventures.


Link to the game's page