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retro-modern

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A member registered Feb 16, 2023 · View creator page →

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Fair point, and thanks – it made me measure it properly. Simon AGA and ITE were built around a stock 1200; FABULA wasn’t. The rooms here are full-screen 320×256 in 256 colours and the characters are big and animated, so at its busiest the game needs about 1.4 MB of chip RAM just for graphics, characters and sound. On a stock 1200 the game data, scripts and texts would have to share the same 2 MB – tested on an emulated stock A1200, chip RAM runs out at the first room change. Started from Workbench, 4 MB of fast RAM are enough; WHDLoad wants 8 MB because the game takes one 4 MB block there, which also keeps recently visited rooms in memory. The page explains it now.

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Thanks for the cool -lets play- video ;) 

SENDESCHLUSS (Amiga)

Hi everyone,

SENDESCHLUSS is out: a free point-and-click adventure for the Amiga 1200 with AGA – made with FABULA, our adventure workshop for the Amiga. And late 2026, FABULA itself comes out, so anyone can make their own point-and-click adventures for the Amiga.

https://retro-modern.itch.io/sendeschluss-amiga

Friday, 31 October 1986. The night shift. Jan Brenner presents "Brenner by Night" – music for insomniacs – from Broadcasting House on the Ring. Since midnight he has been alone in the building. Almost alone. At three fourteen the phone rings, and the voice on the line is his own.

SENDESCHLUSS screenshot

What's in it

  • Twelve painted rooms in full screen with 256 colours, some of them scrolling
  • No verb list: hold the mouse button on a thing, then pick eye, hand or mouth
  • Two playable characters later on
  • Music and sound effects for Paula, conversations and cutscenes
  • English and German in every download

How to play it

  • Amiga 1200/4000 (AGA): WHDLoad or Workbench, 2 MB chip + 8 MB fast RAM
  • MiSTer: a ready HDF hard disk for the Amiga core – also runs in WinUAE, Amiberry and FS-UAE
  • THEA500 Mini: put the LhA on the stick as it is
  • MERIDIAN 816 – "the home computer that never was", our own machine between the C64 and the Amiga, a free and open-source MiSTer core: https://retro-modern.net/en/meridian.html

Trailer: https://youtu.be/LHmtyQZNkXA

Made with FABULA – and soon you can make your own

The whole game – rooms, scripts, conversations, music and sound – was put together in FABULA for the Amiga: you paint rooms, place hotspots and write scripts comfortably on a modern computer, and FABULA builds a real Amiga game from it – for AmigaOS, WHDLoad, the MiSTer and the MERIDIAN.

FABULA for the Amiga is planned for late 2026 – then anyone can write their own point-and-click adventures for the Amiga. SENDESCHLUSS comes with it as a complete project file, ready to take apart and build on: https://retro-modern.net/en/fabula-amiga.html

On the C64 it already works that way: FABULA C64 is out now, with the C64 SENDESCHLUSS as its example game – https://retro-modern.itch.io/fabula-c64

More about FABULA and MERIDIAN: https://retro-modern.net

Feedback is very welcome – here, in the comments on the game page or in our forum: https://forum.retro-modern.net

Have fun!

Marcel

Hi everyone,

I'm hosting the FABULA C64 Adventure Jam: make a point-and-click adventure that runs on a real Commodore 64 – the best game wins FABULA Amiga.

/jam/fabula-c64-adventure-jam

Why join?

  • A real C64 game, no assembly. FABULA C64 is a workshop for Windows, macOS and Linux: you paint rooms, place hotspots, write scripts with verbs like in the classics – and it builds an EasyFlash cartridge (.crt) that runs in VICE, on the Ultimate 64 or on a real C64 with an EasyFlash cartridge.
  • Four months. Deadline is 28 February 2027 – enough time for a first game next to work or school. Small games are very welcome – even a tiny one is fine, as long as it can be played to the end.
  • Open: theme is free, German or English, teams are fine, AI help is fine, and the game stays yours.
  • Prize: FABULA Amiga as soon as it's out, plus the winning game shown on our website, in a devlog and in a video on our YouTube channel. A jury picks the winner – who's on it will be announced soon.

To be upfront: you need FABULA C64 for this, and it's a paid tool: https://retro-modern.itch.io/fabula-c64 – any version works. It comes with templates and example games to start from.

Questions and progress pictures are very welcome in our forum: https://forum.retro-modern.net/t/51

Have fun building!
Marcel

SCHATTENFELS – Chapter 1: Beyond the Gate is out now, free in English and German. A small Halloween point-and-click adventure for the Commodore 64, released a week before Halloween.

Download Chapter 1 on itch.io

31 October 1886, shortly before midnight. The mail coach goes no further than the graveyard below Castle Schattenfels. Professor Fledermann is certain that Count Ottokar wakes at midnight, so his young assistant Emil must find the coffin first. The Professor will keep watch. Outside.

Inside, a rather hard-of-hearing castellan insists the Count is away. The ballroom is set for midnight, and Mephisto the black cat has a habit of walking off with things.

What is in this chapter?

  • Nine rooms, including a scrolling entrance hall, a bell tower, a library and a crypt.
  • Two playable characters: Emil inside the castle and the Professor outside. Switch with W; each has his own inventory.
  • Three puzzle threads to work on in parallel.
  • No deaths or dead ends. Wrong ideas get an answer, not a punishment.
  • Original SID music, flickering candles and a hires title screen.

The download is an EasyFlash cartridge image (.crt) with a README, for a real C64 with compatible cartridge hardware, the Ultimate 64 or VICE. It supports PAL and NTSC, mouse or joystick.

I built it with FABULA C64, my adventure workshop for the Commodore 64. This is the first chapter of a series, and this chapter is free.

Auf Deutsch

SCHATTENFELS – Kapitel 1: Hinter dem Tor ist jetzt kostenlos erhältlich, auf Deutsch und Englisch. Begleitet Emil und Professor Fledermann durch eine Halloween-Nacht im Jahr 1886: neun Räume, zwei spielbare Figuren, eigene SID-Musik und Rätsel ohne Sackgassen. Das C64-Modul läuft auf echter Hardware, dem Ultimate 64 oder in VICE.

If you give it a try, I would love to hear how you got on. / Wenn ihr es ausprobiert, freue ich mich über eure Eindrücke!

Trailer — recorded live from a Commodore 64 Ultimate:

Built something with FABULA — a single room, a demo, a whole adventure? Show it here: a screenshot, a short description, a link or the .crt. What you build with FABULA belongs to you. You owe nothing for it, no share and no credit, though a mention is always appreciated.

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Ihr habt etwas mit FABULA gebaut, einen einzelnen Raum, eine Demo, ein ganzes Adventure? Zeigt es hier: ein Bildschirmfoto, ein paar Sätze dazu, einen Link oder das .crt. Was ihr mit FABULA baut, gehört euch. Ihr schuldet dafür nichts, keine Beteiligung und keine Nennung. Über eine Erwähnung freue ich mich trotzdem.

Found a bug? Thank you, please post it here. It helps a lot if you include:

  • the version (shown in the title bar of the workshop, e.g. 2026.10.01)
  • your system (Windows, macOS, Linux, Steam Deck)
  • where it happens: in the workshop, in VICE, on an Ultimate 64 or a real C64
  • what you did, what you expected and what happened instead
  • if you can, a screenshot or the project file (.fab)

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Hast du einen Fehler gefunden? Danke, bitte hier melden. Sehr hilfreich ist:

  • die Fassung (steht in der Titelleiste der Werkstatt, z. B. 2026.10.01)
  • dein System (Windows, macOS, Linux, Steam Deck)
  • wo es passiert: in der Werkstatt, in VICE, auf dem Ultimate 64 oder einem echten C64
  • was du gemacht hast, was du erwartet hast und was stattdessen passiert ist
  • wenn möglich ein Bildschirmfoto oder die Projektdatei (.fab)

Ask anything about the workshop, scripts, pictures, music or building here. Before you do, a quick look at the manual often helps: it's built into the workshop under Help → Manual, with a search, and comes as a print-ready PDF. F1 shows all keyboard shortcuts. No question is too small — the answer will help the next person too.

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Hier ist Platz für alle Fragen zu Werkstatt, Skripten, Bildern, Musik und Bauen. Vorher hilft oft ein Blick ins Handbuch: Es steckt in der Werkstatt unter Hilfe → Handbuch, mit Suche, und liegt als druckfertiges PDF bei. F1 zeigt alle Tastenkürzel. Keine Frage ist zu klein, die Antwort hilft auch dem Nächsten.