SQUARE GO!
Fancy a square go?
I've been developing a little GBA-inspired creature collector set in Glasgow, Scotland.
The basic premise? Instead of catching Pokémon, you slap people into joining your crew.
The game takes place in a pixel-art version of Glasgow, populated by questionable characters, local references and plenty of opportunities to get into trouble.
A little about the project:
- Retro-inspired GBA presentation.
- Glasgow-inspired setting and characters.
- Turn-based creature-collector-style game-play.
- Original pixel art and soundtrack.
A bit of transparency about development:
The entire project was produced using AI, including the artwork, music and code. This started as an experiment to see how far I could take a game concept using AI tools, and it's been an interesting process.
I'm particularly interested in getting feedback from people who enjoy retro games. I'm keen to hear what works, what doesn't, and whether the game-play actually holds up.
Play it here: https://reverbdelayrepeat.itch.io/square-go
Thanks to anyone who takes the time to give it a go!
Iain
