Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RiCCoDJ

3
Posts
1
Followers
1
Following
A member registered Aug 18, 2023

Recent community posts

He probado el juego en los emuladores spectaculator y fuse y, en modo 48k y 128k la musica de la pantalla de inicio suena lenta y distorsionada. En modo Pentagon si suena bien. Pero en todos los modos, el juego se queda con la direccion izquierda pulsada y no responde a nada mas, y los sprites parpadean continuamente. En cambio, si lo juego desde la web, va perfectamente. no se que varía pero va bien.

Despues he probado que la deteccion de las plataformas no esta del todo bien, ya que en la segunda pantalla, segun des el salto, el personaje se queda en el centro de la plataforma, en desnivel con los demas elementos.

I have tested the game using the Spectaculator and Fuse emulators; in both 48K and 128K modes, the music on the start screen sounds slow and distorted, though it sounds fine in Pentagon mode. However, in all modes, the game behaves as if the "left" direction is constantly being held down—ignoring all other inputs—and the sprites flicker continuously. Conversely, when I play it via the web, it works perfectly; I’m not sure what the difference is, but it runs as it should. Additionally, I’ve noticed that platform detection isn't quite right. on the second screen, upon landing a jump, the character ends up positioned in the middle of a platform, misaligned with the other elements.

Hello, I have tested the game using the Fuse and Spectaculator emulators. In 48k or 128k mode, the music on the selection screen sounds slow and distorted. It only sounds correct in Pentagon mode. However, in none of the modes do the "campaign" and "random" options appear, which makes it impossible to proceed past that point.

In emulators like Spectaculator or Fuse, the character gets stuck with the "Down" direction locked, preventing any action. Only the Enter key works—allowing for screen changes—but the character cannot be moved. However, the controls work perfectly when playing via the itch.io page.