Bro the torch in the cave is a sign. You see the torch there by the entrance. It tells you that you can jump with shift lol. Keep in mind you have to space your jumps when pressing shift. Thanks for the stream man.
Robert Laghiti
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This is a reply to B1773rm4n. It takes time to learn EFPSE the engine. That is the reason why my game's past demo had some issues. Your game is just a space shooter. I don't know how the guy running the jam tolerates you. You have any idea how long it takes to find music, resize assets, script text to objects, put custom modifiers to wall objects and script switches. I did not even mention the rest. That is already more complexity than what is in your game.
I just tested the entire game. You win the Hetz minigame get dream scroll 4 talk to Ray after than he gives you a boomerang. You use the boomerang in the correct spot near the water adjacent to the switch across the water. You need to have more patience this is a retro game. If you played the oracle games than you will understand. (This post applies to the old mv version.)
Wonderful game If you play in tank controls it's the true resident evil experience. The story is actually interesting the video tape. But it needs work something that connects time travel to zombies. Or something a story that links the zombies stronger. The game has a lot of code veronica influence. Investigating a corporation starting the game off in a cemetery. Puzzles were not too easy but fair as it should be excellent. Also, soundtracks for different buildings will help build the games atmosphere. Just some extra advice.
Are you guys this uninformed Sokoban is game about moving boxes onto a specific spot. In this case it is the spot where you see the green tiles. These puzzles are similar to what you find in Legend of Zelda block puzzles. Granted some of the levels are hard but if you ever played a Sokoban game, you'll know what to do.






