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ROBOT-RANDOM

5
Posts
A member registered 1 day ago

Recent community posts

The prototype version that was included as a freebie for the Turbo CD?

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Thank you! Great work!

Seemed to work fine on a 2011 era Everdrive MD and on a Mega Everdrive Pro.

Outstanding as is, but would be great to see pause enabled (at least for six button controllers). The PC Engine music could probably be enabled with a separate MD+ patch.

The inclusion of the attract mode was especially welcomed as most projects using SDGK seem to lack one.

If using AI means you can develop a port in 1 year instead of 4, people really need to stop criticizing.

Another one that would be great to port would be Area 88 / U.N. Squadron as it had no faithful home port, was a fun and beautiful arcade game, but did not do anything so advanced that it couldn't be duplicated on the Megadrive.

Again, thank you.

Is this the same autistic savant, Bonknuts, of the cyber-bully gang that included Arkan, Necromancer, and SignofZeta?

They seemed to operate under the misconception that homebrew was a contest of skill and not about making actual games.

Sad thing is that people like him are the best at finding errors caused by AI shortcuts in projects like this.

Sad to see him stoop to trolling, if that is indeed who this was.

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They aren't as similar as they seem at first sight. The main CPU in Black Tiger is twice as fast, and it has a second one. Several times the working memory. Several times the ROM size of a Master System game. Much more powerful VDP capable of more sprites and better sprite manipulation. Far superior sound hardware. Far more video RAM.

Black Tiger is closer to the Genesis or the Turbografx than the Master System. The Z-80 does not tell the whole story.

Keep up the good work.