Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Robson_Asura

2
Posts
7
Followers
1
Following
A member registered Aug 11, 2025 · View creator page →

Creator of

Recent community posts

(1 edit)

My first impression was that both the boss and the player might need to have longer i-frames after being hit. It felt a little cheap to be able to spam hit the boss during its first phase and similarly, it felt a bit cheap when the boss spam hits the player by simply touching him. 

I also found what I think might be a graphical bug? If you dash through the level transition, the ghost-effect from the player kinda lingers on the wrong part of the screen for a split second. 

Other than that, playing this demo was great! The controls were snappy and responsive, feedback on attacks and such felt nice, the boss had good overall mechanics and a fair telegraph on its super attack. 

Very well done, my friend! 

I love Tower Defense games, especially ones with a twist of maintenance in addition to the usual strategy. This one was gold. Good job!