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rocky19141

9
Posts
47
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A member registered Aug 01, 2020

Recent community posts

I think the best way to help with the (current) game's replayability (for me) is to allow for more diverse builds to be competitive.

Be it skill issue or whatever I feel like I never do anything with the Pressure stacking, which a big term for it considering there's only two cards related to it (No Pulling Out, Flash of Skin).

I think it would be great for every run to feel like I'm going in not knowing what I will end up building my deck like, instead of it ending up being about drawing a billion cards and stacking a lot of Lucky and winning that way. That's how every run has felt to me for now. I remember I used to do some Pity stuff when Preparation was how it was originally (I'm not saying it should come back, or not), and I feel like Pressure could become a more prominent mechanic of Moira.

That way there would be at the very least three ways to build a deck: Lucky stacking, Pity stacking, Pressure stacking.


I'm not sure if that would be enough however, maybe there's just not that many cards and that's also part of the issue? Since you end up pretty much seeing all the cards every run? Having maybe 10 or 20 more could add for way more variation?


Since we're here, I would also like to mention that I feel like the "Poison" mechanic is a bit too slow and even on the Corruption Level that shortens it by 2, even without Incense it still feels like I'm completely free to move around the map however I want, going back and forth completely abusing the always available Shop of each floor.

I don't know if I would say that the Poison should be necessarily faster, but maybe it should accelerate instead? maybe after the first trigger it becomes one meter/unit shorter, restarting on each Floor? Allowing you to move around at the start, but then pushing you off into taking more risky decisions? Maybe that should be the Corruption Level's effect rather than it being the default new behaviour?


Aside from all that, could I ask for maybe a way to export run data? Like Card Reward choices, Events encountered and Options taken, Toys acquired, maybe even upgrades (cards and toys), Damage taken, etc etc... For personally looking more in-depth at the numbers and statistics I could come up with on my own. Or maybe just the possibility to mod the game in such a way that I can obtain this data myself, since the game doesn't expose it's .pck and I don't think it's possible to do anything about that on my own.


I think that's all I can think of right now, in general, I love the game a lot and can't wait to see how it evolves over time... <3

Yessir! Can't wait for this and anything else you make~ Good luck!

I'd love to see this game get Lovense or bluetooth toys in general compatibility

It seems like the perfect game for it, it has so many levers and effects going on that it'd make for an amazing experience

Although I understand it being a big ask this late... I'd love to see it

I would like to give feedback about the game's UI

I think that there should be a way to be able to tell how many "stacks" of a position the enemy will deal and when/if they will even do it at all. There are times where enemies have a Xx2 arousal attack that doesn't cause a change to either the Panties charges or the current Sex position, or sometimes it causes 1 stack of change.

Also, in relation to the enemies' intents/actions it's a bit unclear what a change in the sex stance will do to their intent/action. I feel like as a general rule of thumb that they always have stronger moves or patterns when during sex be it their preferred position or not, but maybe it could be clearer?

In relations to the Cum gains from causing an enemy to orgasm, I think that the little white number popup that appears on the player character lasts too short and makes it a bit difficult for me to acknowledge how much I gained from that fight. Maybe the number could linger for longer? Maybe it should be displayed at the Cum number at the top like "100 (+35)"? Maybe hovering the enemy could tell you how much the next orgasm would give you? Maybe all of those?

Another thing is that for the Coin Toss card (I think? Maybe I forgor the name exactly, the one that has a chance of either dealing 5 arousal or reducing 5 for yourself) I think this card should show it's proper damage when there's Horny/Lewd/Lucky/Lust in play because even if you have like 10 it still says the base 5.


I was originally going to say the Corrupted Hero was a difficult encounter, but ever since I learned to manage the stance with the Panties cards I've been able to completely manage it without any issues, up until they gain Lust from orgasms but that's fair.


About the end screen stats, I don't know how feasible this is but I would like to see total reduced arousal for the defensive cards, and maybe damage dealt by buffs like the one that deals 1 Willpower per Lucky proc? 

Also also! I would very very very much like interface settings like something to increase the scale of the interface and maybe even as a separate setting for the font size as well, I have to strain my eyes a bit to read sometimes (probably a me problem, but would still be nice to have).


And that's all that I can think of for now I guess. I would like "Ascensions" or something similar for the sake of replayability... Oh! Speaking of replayability, I feel like there are too few cards in the game for Moira right now? I feel like I always end up using the same ones or that some are unpickable given the circumstances, etc... I understand there being intentions for more characters and maybe it's just that a different character/deck would solve this for me, but who knows.

Love the game, hope for the best~

Does this demo have the balance changes from 0.2.2 and the bugfixes of 0.2.3 or not yet? or will it never and I'm misunderstanding.. I can't wait regardless I love this game and I hope to continue seeing it improve and grow overtime~

Could it be possible to also get Honey/Eggs statistics at the end of a run just like we do with every other source of pleasure? I always like looking back at those numbers after a run~

Also is this game gonna get any kind of balance patches? I assume not given you've mentioned the game's end of development is nearing but just in case:

In my personal experience Barks Coxely is extremely good, I don't know what it is but out of about 7 to 11 runs (I don't have the exact count because my first few were on the browser) he's won 100% on them, with the latter 5 to 6 being on Lusty 10.

In the other hand, Sylvia Crown is extremely underpowered (or maybe I'm forcing the wrong builds which is always a no-go but whatever). I've won 2 out of 8 runs with her. Speaking of which, her Egg mechanics feel a bit awkward to use in the sense that if you often get Egg stacks your Thrusts get interrupted by laying the Eggs, which don't count as Thrusts and thus making those two sides entirely incompatible. On the flip side Honey and Pounding + Touch seems to be what works but I always end up getting tempted by the Egg mechanics towards the end of a run, always blindly hoping that "it will work this time"


I got a bit carried away writing this I guess... I was only trying to mention the end-of-run-statistics thing. But I also have a Google Spreadsheet were I keep track of my runs and choices so I also care maybe a bit too much about the strategical side of things... Great game btw!

Being able to transcend multiple times in a single go would help this game's feeling a lot. At least for me. That's my only real gripe with this.

Great atmosphere and pretty fun gameplay (haven't finished yet tho). Wouold like if the creatures would have some sort of "attack" anticipation animation, instead of just insta-capturing the protagonist on contact, even if it's a really short one it would add a lot of polish and improve a lot the feel of the game. Still really like it though, keep it up! ^.^

i don't seem to be able to download the A13 bugfix 1, when i click on Download Now the only files i can download are A13 win, linux and the "Example Mod" thingy, which is a shame cuz on A13 the Rest command seems to be broken and they just don't auto move