Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

roman126

5
Posts
33
Followers
A member registered Sep 14, 2020 · View creator page →

Creator of

Recent community posts

Got a new version releasing soon if you want to port, Claude had a data loss and I never backed anything up (you learn the hard way), so started again with much better version!

(1 edit)

Claude says...... Yes, that’s a real bug, not an emulator quirk. In the current code a shark starts chasing whenever you’re within about 110 pixels horizontally and 36 pixels vertically. It doesn’t check whether there’s rock between you, and it never gives up. When rock blocks it, it turns around for one frame, then turns straight back towards you, so it hovers at the wall. Its chase speed is also too high: 1.5 px/frame in round 1, which matches the diver’s top speed, and 2.5 px/frame from round 2 on, which is faster. I’ll fix all three.

  • They could “see” through rock. A shark started chasing whenever you were within range, even with a wall between you. Now it checks for a clear line through the water first. If there’s rock in the way it loses interest, turns away and swims off for about 4 seconds before it will look for you again.
  • They never gave up. A chase now lasts about 4 seconds at most. A shark also gives up straight away if rock blocks its path, instead of hovering at the wall.
  • They were too fast. A chasing shark moved at your top speed in the first round and well above it from round 2. It now swims at 1.25 pixels a frame in round 1 and 1.5 from round 2, against your 1.5 at full speed. In open water you can always pull away.

Thanks for making the video, I’ll add to the page if that’s OK?  If you can think of any improvements or additions to the gameplay just let me know!

thanks for reporting this, I’ll take a look and get Claude to take a look. I’m waiting for my Claude reset on Wednesday as half way through a night upgrade on Scuba Dive, Claude built for 1MB Ram so I’m applying a 2MB update. I did query the pulse myself and I think I’ll go for a slow recharge of 1 pulse every 20–30 seconds. You should see an update later in the week!

Thanks, Sure please go ahead. I have another version in the works as the was some Ssndbox issue that caused  Claude to lose the code so started again! Send me a link so I can try it out!