Thanks for playing the game. Glad you liked it. I have been building this iteration of the engine/framework on and off for close to a couple of years now. Its still missing some planned features, but its complete enough to build a simple game around it.
Romma
Creator of
Recent community posts
Understandable. The game was actually developed on linux and then cross compiled to windows using mingw and then other people tested the cross compiled build. Honestly it wouldn't have been a big deal to also make a linux release build, but I chose to focus on making sure the windows build would have no issues.
Thanks for playing! Glad you liked the game. Fun fact, the sound for starting/restarting the game is actually the same as the score sound but with a lower pitch. I've always liked when games like yume nikki and such re use the same music and sound effects but shift the pitch making for a very different sound and mood.
Thanks for playing! Glad you liked the game. I like risk reward system in games. The idea behind this one was that stopping the timer early is easy, but leaves less potential time to do future rounds. Ideally this would encourage players to take risks and try to stop the timer as close to zero as possible to save more time and make it possible to do more rounds.




