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roozen

14
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1
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A member registered Sep 10, 2019

Creator of

Recent community posts

Short but cute! Couldn't figure out all the achievements tho..

anonymous login for firebase database failed, or something like that :( I dont get past the studio name...

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Can anyone give me some tips? I'm stuck. I made some 'things' to 100% but I can't do anything... 

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i also struggle with getting anything done. I can get the scoop to muck and I bought a truck but there's no way to add any actions to proceed... cant offload straight on the truck, can't offload on the big pile of ore on the surface, cant interact with the loading bay... Surely I'm missing something

EDIT: alright, my game was stuck or something. I pressed V and ESC a bunch of times and now I can set tasks! Here's a tutorial for the very first profits!

  1. On your first day, you don't do much.  Use the small buttons below the clock counting down (top center of your screen) to:
    1. buy and place a Loading bay,
    2. buy and place a Truck and
    3. hire a second employee.
  2. On your second day, before starting the shift(!), you can drag-and-drop the second employee to the Truck, where it says 'Unoccupied'. Now, start the shift. You can select the Scoop (initial vehicle) and:
    1. click 'Add new task',
    2. select the pile of muck that's present in one of the tunnels, 
    3. select the loading bay and 
    4. click Resume.
  3. Finally, you select the Truck and:
    1. click 'Add new task',
    2. select the Loading bay,
    3. select the Stockpile (big pile of ore on the surface) and
    4. click Resume.

That's it. The vehicles should both start driving. The Scoop will go back and forth to full the Truck. The Truck will bring its load to the surface and you should be able to Sell your first gold!!!

The next step is to buy and operate drills. I was messing about with the Design area tools for a long time. Be prepared to finick around a lot and press ESC a bunch of times to try again and again. 

The game has potential but the learning curve is way too steep. Good luck with development!

UI looks great! Game plays decent too, there's not many upgrades or things to do so I just had it idle for a while.

Also, the yellow diamond doesnt do anything special? It just takes longer to crack. Would've been nice if it at least gave 2 of 3 skillpoints :)

found a bug, i think.


'Refinery Feed'-quest says it 'Needs:'

  • 2x Refined Ferronite (ore from storage)

However, when I go to the transfer, it says:

'Refined Ferronite extractor 0/2' so it's not refined ore but refiners? That quest sucked :D because the two refiners were quite expensive and in return I got 8 lousy refined ferronite...

Otherwise, great game :)  good luck with the launch next month

That was fun :) the beginning is a little slow but once you get bounces and sparks, you can clear the level for 90% consistently

Played twice till day 6, will come back to play more. It's pretty hard tho

Lovely game! Yet I'm a little bothered that I haven't managed to open the chest :( I feel like there might be even more secrets...

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I also struggled a lot to make any recipe at all, everything turned into the grey goo. I was very close to giving up on this game when I noticed the MENU on the wall! Interact with it and all steps should be clear! 

I'll await the complete remake :) Hope that will be available in this itch.io page!


With "buy the stuff in the shop by clicking one of the action buttons" clicking you mean pressing Enter, right? There's no mouse cursor in the game.

Good luck with development, Bart

Hi Jelle, neither Enter or Space work for me when I'm on/hear the seeds market bottom left. Do I need to bring the coins somewhere first?


Looking forward to try the new build!

Cheers,

Hi dev! I've tried this game but I can't seem to figure out what to do. 

- I can't buy crops/seeds from the bottom left corner. Your tutorial.txt completely skips the step on how to plant things

- I can use the water and plow but not the thingy in between

I'd like to give it another shot but I need some help. Thanks!

Very clever and elegant puzzle design. Game feels complete and has a coherent style. Looking forward to a lot more content! PS: I like the diversity of mechanics and settings a lot. Let me know if you appreciate structured feedback on more recent builds. Cheers