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Rorins

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A member registered Aug 01, 2020 · View creator page →

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(1 edit)

I'ts always available so some people can restart an early run and use a different approach without having to reset the whole game. But I take that into account and I'm adding a better warning if you don't have any runestones when colapsing.

(1 edit)

There is a pretty common event that gives you a runestone time to time and those don't count towards the runestone cost, so you can use that option pretty early if lucky and actively playing.

Have you bought the upgrades to get more ore from each rock?

Also, maybe you are expecting the game to be faster than it is

To solve that you have the "Colapse" mechanic, you are not supposed to go far in the first couple of runs. There is also and upgrade in the midgame that allows you to "control" the ore health.

Im trying to make the mobile version right now, the HP increase is something I added because playing without it is too easy. There is a upgrade that changes that a bit tho later in the game.