Hi I know this is an old post but was hoping for some insight- I'm playing around with the idea of a virtual pet in Decker, and something like this cooldown button would be a very good way of showing when a pet's needs are low or high. I'm trying to figure out how I can integrate actions of feeding and caring for the pet to reset the cooldown, eg. if the happiness meter (functioning like a cooldown slider) is starting to get slow, I could press a separate button like 'give pet a treat' which could make the pet happier and therefore when pushed it would trigger a reset of the slider to its original state. is there a fairly straightforward way to implement this?
Rosa Francesca
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I'm working on a game in decker that includes a few doll-maker/dress up games. For the clothes I've pasted images into draggable canvases (i'm basing it on the layouts of games like dollzmania), and I was just wondering if there's an easy way to be able to have a button for players to reset the card so that the clothes are in their original spots. i saw in another thread someone asked a similar question and it was suggested that they use the listener to get the canvas position and set it so that the canvas returns to that spot when they go to the next card. however, that'd mean scripting in the position of each separate object, and for my project it would be really fiddly to do if there's like 15 items of clothing on the card. Any advice? I'm new to Decker so I'm still getting the hang of things, but i'm loving it so far!

