You're welcome! I'm always happy to help!
Roy Boi 21
Creator of
Recent community posts
This truly captures the essence of a early 2010's rage game. The simple graphics and whimsy music juxtapose with the infuriating controls and physics to make something quite maddening. I would've pushed through to see the ending but I gave up when I got softlocked at this point.

I landed directly on top of the triangle and the game wouldn't let me jump anymore. :(
This is a nice little game! Kokoriko's spritework is nicely done due to their color palette and how it clearly distinguishes itself from the background.
I've noticed that you can get yourself stuck inside of a wind current if you were standing where it spawns as it appears; this isn't game breaking because you'll free once the wind current disappears.
I love how you used simple graphics to make something really charming! The squash and stretch of the characters moving makes movement feel quite lively!
Unfortunately I did get myself softlocked while playing your game when I got the squash & stretch guy back down into the chasm where I found the bomb guy and I got the bomb guy into the room with the jump guy. I couldn't progress because I needed the squash and stretch guy to free the bomb and jump guys but I need the bomb guy to free the squash and stretch guy.
Not bad. The slowly emptying stomach gets tense the further the player plays, however it could be a bit punishing to new players.
I would appreciate seeing an example to show what "large" and "small" things are supposed to look like. I think it's a bit too ambiguous without some reference point letting me know what a "normal" size is supposed to look like.





