Oh wow. Eye candy is amazing, yet respectful. I was a saying only a few days back that we should be able to see the light in the distance in the night city course. You've taken it to a whole other level. I actually appreciate being able to see further with the lights and the opponent car headlights do the same, Even as a kid, I couldn't understand why cars would drive in the dark. Changes things, yes. But I think in the right way.
Hope you don't mind a couple of ideas/observations I'd to share:
- Menu: When entering a name to start, hold up/down should also go through the alphabet, not just individual presses
- Music: I agree with Ruszard. The jingle music for levels should be excluded from the in game music playlist
- Lotus 2
- Foggy Course:
- Maybe make one of the opponents car lights a glowy fog light that we can see further in the distance
- Have you tried varying for thicknesses so as we drive through, some parts are more dense in fog, some a little lighter. Maybe even when it's a bit lighter, see those thicker parts coming up. Into the abyss :D
- Have you tried varying for thicknesses so as we drive through, some parts are more dense in fog, some a little lighter. Maybe even when it's a bit lighter, see those thicker parts coming up. Into the abyss :D
- Desert Course:
- Maybe have tumble weed ping up in the air when we hit it
- Maybe opponent cars could hit them too, clearing the road for us. Or is that a little too game changey?
- Motorway Course:
- Bug: Linux version on my SteamDeck. The trucks that cross your path, their trailer seems to be at ground level.
- Marsh Course:
- Damn. I'd forgotten how relentless that course was! :D
- Storm Course:
- Any plans to have the rain move left/right/towards the screen, like how the snow does?
- Lightning casting shadows and road glare maybe. And at some parts of the course, flashing up the clouds too, like we're right under it?
- Foggy Course:
Keep up the awesome work. Really can't wait to get my hands on
