Hi DARC — I'm looking for someone to build a game and your systems background looks like a good fit.
I'm a designer, not a developer. I have a complete design doc — systems, economy, progression, combat, all of it worked out — and no ability to build it. What I need is someone technical who can turn it into something playable.
The game: top-down pixel pirate game. You captain a ship, sail between islands, and fight real-time deck battles. Deliberate, readable pacing — damage numbers popping off hits, ability names called out on screen. The camera is the core thing: the world is open panels, sailing is wide, and combat zooms in tight on the decks, then pulls back out. No loading screens.
Contracts are powers with cooldowns, crew have traits, captains are 200 HP fights, and death is permanent with a score at the end.
Why your background fits: the game is systems-heavy. Crew with individual traits and behavior states, cargo holds with capacity, prisoners, trading with price swings, contracts with cooldowns and levels. Your crafting and inventory work is close to a lot of that.
If youre interested please reach out at rutzlershawn@gmail.com !