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ZellTBH

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A member registered 7 days ago · View creator page →

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Thanks a lot for these super valuable notes, John! This is exactly the kind of feedback that will help us with the jam post-mortem and planning what comes next :D

Thanks a lot Shinn! Making the bumps feel juicy was a big focus, so glad it shows. I enjoyed Grand Finale too!

Thanks a lot! We put a lot of care into the UI and the transition into the game, so that really means a lot. Good luck on your next runs :D

Love that it works without the tutorial, that was the goal :D Yes, you can get more bumpers (and upgrade them, the x3 even has its own animation) through the Lucky Tickets. Good point on the audio at the start, noted! Thanks a lot!

Thanks a lot! Really glad the lucky numbers on collision clicked for you, and that the dark fantasy vibe landed :D

Thanks a lot for playing! Glad you had a chill time with it 😄

Thank you so much for this super kind comment! 😄 Haha the Obol is a gamble on its own: sometimes it saves your run and lands you the lucky number, sometimes it just nudges the dice and does nothing (or makes things worse). Glad it made you laugh! And I'm really happy you liked the demon, we wanted him to feel like that slightly shady old friend across the table. Great idea for the vignette! More creepy atmosphere is definitely something we'd love to push further in a post-jam update.

Thanks a lot :D

Thanks a lot for playing and for the detailed feedback!

An option to invert the control would be a nice addition for a post-jam update i guess! :)

Really glad the atmosphere and the dice chaos worked for you, that combo feeling is exactly what we were aiming for.

Thanks again, and well played on Last Roll too!

Thank u!

Thank you so much!! That honestly makes me super happy. I’ve discovered a real passion for HLSL shaders :’D so I’m definitely going to keep practicing. Your game was incredible visually and the level of polish was top-notch. Thanks for your feedback!

Haha thank you so much! Really glad you had fun and liked the menu!

Wow, this comment honestly made my day, thank you so much! 😭

Thank you so much! Really happy the quota system and the animations clicked for you, i spent a lot of time on the feel, so that means a lot! ❤️

You’re not the first one to find him cute hahahaha, it cracks me up :D Thanks so much for playing and keeping the demon company 😂

Shame the camera controls feel a bit wonky! Love the cat though 👀

Lmao the long cat made me laugh :’D The world is delightfully wacky! XD

Hey, the core loop is fun and the concept is great! If you keep working on it after the jam, I’d suggest some work on the UI and maybe making the game a bit snappier (higher move speed, more dashes, and making it speedrun-friendly would fit really well with the energy of your music choices I think)

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Hahaha almost an hour, that’s the best compliment ever (sorry for your health though 😅). Beginner’s luck is real! And thanks for the heads-up on the name/password box, that’s a fair point, noted for the next update!

Thank you so much! Haha I actually didn’t know Peggle, so I went to check it out and there’s definitely a vibe😂Really glad the game felt creative and satisfying! And those surprise 2k scores are the dice gods smiling on you😄

graffiti + rat combo is pure art :’D

I really like the character’s expressions, and the card dealing is clean. Maybe a toon shader on the 3D could’ve been worth considering, so the 2D blends in better with the 3D!

The music is really chill. Good job to the team!

Really great entry, it’s polished visually! The electronic music in the background creates a great energy, and the UI is clean and fits nicely into the art direction.

Good job!

Instant fun! The art direction is simple but works really well for this kind of game! Baiting enemies under the falling dice is cool xD

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The 2D art is really high quality, and the slightly cartoon-like style works really well. Everything feels cohesive, and the menus are easy to read. The UI is polished, which is great to see since that’s something that really matters to me.

The music works well too, this game has a real identity! Good job to the team :)

The concept is cool! I’m not really used to this kind of game, so it was fun to discover :D Throwing dice at enemies was funny.

Congrats on walking out alive!! 🎉 That’s a great run, 91 best chain and two 777s is no joke! Thanks for playing ❤️

Wow, thank you so much! That’s super kind, fingers crossed for the top 10 then 🤞👀

Thanks a lot! Really glad you found it satisfying! The leaderboard was a fun little bonus, all thanks to my co-dev Nekuzaky! And we’ll fix those Discord-like SFX, promise :D

Thank you so much! That instant “feels good” reward was exactly what I was going for, so I’m really glad it came through :D

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The 2D characters are really pretty, and the vibe of being on a train is nice. I feel like the UI could be pushed a little further to match the rest! Small tip: keep an eye on contrast and text readability (following the WCAG guidelines can really help with that kind of thing).

Okay so here’s my feedback: I think the gamble idea works well for trying to get as close as possible to the number, and the base idea is great. With a strong visual theme and a little twist on the core loop, it could’ve been a really strong contender. GJ!

Such an original concept, and I love that it’s based on a game you actually play with your students!! The UI is really well thought out to make the most of the school theme and bring game elements right into the classroom. Great entry, good job!

Glad you had a fun time! Thanks for playing 🎲

Thank you so much!! Really glad you had fun with it 🎲❤️

Same here! I’d already mentioned on the Discord that the high-pitched scream sound was repeating way too much imo! still a nice experience

Nope, I don’t know it, I’ll go check it out :) Thanks for playing!

Thank you so much, that means a lot! So happy it hit the spot for a pinball fan! 🎲❤️

Congrats! One of my favorite games of the jam!

Interesting! A dark mode would’ve been a nice QoL addition :D good job!