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Saffles

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A member registered Jun 07, 2020 · View creator page →

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Thank you so much for the detailed review! Quite a lot got left on the cutting room floor or nixed for the sake of timing - first game jam, and first time using Godot. I fully agree with the critiques. I would actually ideally add both a pass all remaining button (mapped to start/space), and potentially even pass any camps without a legal action at the start of the turn.


Having a maximum number of moves would definitely help the game flow, especially as camps get boxed in and unable to do anything anyway as the game goes on. Might add that to the backlog for Theoretical V1.1. I also think better map generation and better enemy AI would help a lot with the overall playability of the game. 

Thanks for the critique. Your game is phenomenal, by the way!

Isaac really did an amazing job on the composition.


I really like the idea of environmental hazards, thanks!

I love the music track

Honestly fair enough! Prioritising what's important for your game is a really important aspect of development and dialogue boxes can be really complicated to get looking nice (which you did btw)

Delightful, but I'm not sure if the robots were supposed to attack you? They just stood there, and did nothing, and I left the room. I found the writing very enjoyable and the whole thing was so very Gameboy. 

This was a very tense experience

Thanks! Yeah, it was a pretty ambitious choice for a first project in Godot, but hey, we made it work somehow 😅 

Totally agreed - less exploitable enemy behaviour and better map generation are the top priorities for me for a theoretical update to the game.