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sandalduck

7
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1
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A member registered Jan 05, 2021

Recent community posts

"Its clearly unfished" and yet it is being sold as a virtually complete game. Idk, I think anyone with a mild amount of self respect would not release something in such an unfinished state. It's not fun and locks most of the content behind a paywall without really having any good content to begin with. Take another couple weeks, get some better animations and poses, and fix some camera bugs and you might have something decent but as is, it just looks incredibly lazy and rushed out because they wanted an influx of patreon dollars. 

Not to mention, riddled with AI writing and obviously images. 

I expect this game to get a few minor patches that don't do much before dev moves on to something else. Instead of being known for a couple good fetish games, just pump out 20 slop games.

Man this game sucks. The AI british voice actor does not fit, the animation is like an old asian man running, the jump is... idk what that is but I can tell you that you can find better jumping animations anywhere. The POV is all messed up so aiming is more of a suggestion. Height is something that should make you feel stronger. Instead, your single target shot attack has a max distance and when you're big it doesnt even reach the ground before despawning so you have to melee or use the bomb thing, melee just means you take a hit before killing anything and also has no animation.

This game is advertised as a roguelike but theres no mechanics to it so you just run around, spam left click and randomly grow. Eventually you die and just start over but you might have some "threads" to buy a new outfit.

I genuinely think the dev did more work in making this advertising front page than actually making the game and if it was me, I would be embarrassed to release this game and even comprehend having any price tag to it.

Idk, I expect the dev to get butthurt at some honest points and delete this but whatever. Don't bother with this dev, they just wanna scam you with this half baked game... not even half tbh, its still raw

I'm glad you took my comments in a constructive way. I can tell you're a new developer and I can't pretend like it's easy having no experience. 

As for Wedding Witch, I think its a very simple genre to expand into but also very rare. Rogue like TF games are a fantastic avenue imo so you have a lot of options to decide how you wanna make it. One limitation Wedding Witch has is not combining many states very well. Once you max a TF, it's kind of locked to just that, which is ok, but it is a direction you are basically heading so I'm excited to see this game in a year or so when a lot of things have been polished up. And no, it doesn't have to be as polished or using 3D graphics or something, 2D landscape with a simple arcade look is perfectly fine. 

But anyways, keep working on it but don't get burned out! It's clear you actually care about this project.

Alright, my personal thoughts. 


This game clearly takes inspiration from Wedding Witch. If not then you basically made a lower quality version with some variation in how mechanic work. I'm not gonna shame a small time solo dev compared to a small studio but I will say that if you haven't played Wedding Witch, I highly suggest you do for inspiration. Growing over 1 level based on upgrades is fine, but you have to make a lot of upgrade paths and make each path evenly viable. Additionally, I really suggest spending more time on making 1 good character with a lot of replayability than multiple AI generated designs with virtually no difference other than different webp gens. 

It's up to you how to make things work, but if you stick to 3 paths of upgrades: muscle, breast, corruption (whatever that means), then each one needs its own line of power. Wedding Witch, for example, has large breasts as AOE damage, muscle is fast close range attacks, corruption is damage of time. Gaining things like HP, regen, etc, is related to pickups that spawn on the map or "relics" which are once per level. You could simplify this and have general perks like max HP at level thresholds like every 5 or 10 levels without blatantly copying another game. This way you can tweak xp systems and make each path a unique playstyle rather than forcing 1 everyone to play with muscle fetish just to max out damage. I have nothing against people and their kinks, but for me, seeing arnold schwarzenegger muscles on a big titty anime girl is instantly a turn off. You do you, no shame, but personally, allowing your players to decide how much they want of a path and not make them pseudo mandatory would cater to a larger audience. 

Now to close out my review, my intention is to provide some ideas to make the game more interesting and cater to a variety of kinks rather than forcing 1 or 2. Obviously you can only do so much as is, the game is kind of one playthrough and then I have no reason to come back because I expect future updates to just be the same game with more AI pics. You've got a foundation, a small following of interested players, I really suggest spending more time making the game itself feel rewarding and unique rather than more AI pics. Alternatively, finish the game as is with the third character, then make a new version that fits a more roguelike style as that will drastically improve returning players. Hopefully you can make some money off the game and hire an artist to make 1 character with a variety of "enhancements" via layered images and then you have a really solid game idea. I wish you the best and hope to see more in the future. 

Ok where to start....

1: esc closes the game, rule #1 is that esc opens the pause menu. 
2: Horrible optimization. Girls bra looks like the sharpen tool was used 50 times on the bra, her eyes are soulless red voids, the hair clips into her back, the tits are.... triangles to be nice. I don't mind the style but the lady looks worse than a sims character so there's no reason this thing should run at like 15 FPS on lowest quality with a 4080ti. I'm no dev so idk what to suggest here but you gotta fix her somehow cause its too weird to look at.
3: If you're gonna be weird and use inverted controls, make an option to switch them. idc what people use for vertical motion but let us switch it if you aren't gonna make it consistent, especially when its not inverted in 1st person. 
4: like problem 1, esc needs to open a pause menu to change settings. I load in with a silent game and some guitar solo shit blasts my ear drums to the point I gotta have my PC on 2% volume to tolerate playing it while fighting controls and FPS loss. Then I hit esc to fix it and the game closes. 

Honestly, this is like a SUPER early alpha build that's more of a proof of concept than anything else and if I didn't like the concept I would be a lot meaner, but I actually like the idea. Expand the concept to a city later on, grow, crush, expand, etc. But as it is now it needs a lot of work to feel enjoyable to me. I might come back and try again later but for now its... not ready yet.