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sandu2d

20
Posts
3
Topics
1
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5
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A member registered Dec 16, 2016 · View creator page →

Recent community posts

It is nice to play, but the construction being enabled just near the character is quite annoying from my POV.

On Safari browser, macOS M1, I got this error message while playing the tutorial: "Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."

I played in browser in Safari from MacOS M1

Please add English translation

Once I clicked on minimap I wasn't able anymore to select vehicles via menu on right and was blocked and by doing anything.

Nice small game!

Nice game, maybe more polish and it would be a perfect one

Interesting, but the bug with freezing card in air in Safari browser from time to time when placing it on town is annoying as I'm forced to refresh the page.

Quite interesting concept, but those traps, they are annoying due to circle form. Another issue is that I can't remove already placed trap to update it with a better version or I did not find it

The gameplay is repetitive, but I liked the concept.

Also looks very alike generated by AI, especially those margins of panels. Maybe redesign them a bit

(1 edit)

Super nice concept, but the implementation, UX/UI and missing computer oponent ruined everything :(

Better to use AI to study things, not to publish for others to play...

It looks like a game generated by AI...

(1 edit)

I replayed with all this information and now the game difficulty was indeed OK, I died once I found 4th campfire. All good so far, but the map coordination is not clear for me, I selected them and then clicked left click, there is no indicator then they are going there or smth. And I think they are not, seems like they are doing explore/defend things and that's it. Also, on macOS it consumes all my GPU memory and my M1 PRO is just cooking. So optimization is bad and the UX too. The graphics are OK as any time could be changed, but the experience needs more polish, as there is not clear what's going on until you know the game. More stats, more indicators, more effects. I'll change may rate from 2 stars to 3, due to working concept, but it needs more polish even without graphics, just indicators. Another example just remembered is the map, maybe show a fog or something, where you was and where not, also keep the track of enemy campfires maybe there. As I saw how my units went near one campfire, it appeared on map and after disappeared as they died or something. But for me is hard to keep track of it. I need notifications that someone died, I need to see on map some dots that something is there, to see which territory was already explored and which not.
I understand it's work in progress, so those are more my ideas for a nice game. For now is 3 stars.
P.S.
I'll keep checking the game from time to time.

I just spammed the first unit from O menu in main base, they went randomly somewhere and after I saw that I took a campfire on map as I was a bit lost. When I went there, I saw that crystal started to accumulate, so I spammed a bit more of them. Then, I went around and guess what? I was confused and lost as at the start and nothing was happening. And the big empty map was not helping :)

I downloaded the macOS version, started it, allowed not known developer and the main menu opened. I selected the solo game and hit the start, but on loading screen game freezed with Not Responding status in Activity Monitor.

The concept intrigued me, but the gameplay is too slow. I mean, I found a camp fire, took it and after what? Nothing is happening, to go around again for other 5 min is too boring.

Can`t install this shit on Debian 9

hm.. interesting project, but is not very funy to play

i want to play it with my friends! :(