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Saneromeo

23
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A member registered Oct 20, 2024 · View creator page →

Creator of

Recent community posts

Added a page for a pet companion!

Lmk if its working!

I was curious if people were able to understand and if it was working well or what was working poorly. Even if anyone wanted anything added or if it needed more to begin with. If anyone is playing and liking it reach out with any suggestions or ideas youd like to see.!

The PDF is my attempt to get it visualky easier to read. please ket me know!

Wow, its pretty cool. Very nice job!

it s hard to understand at first but it works pretty well especially if you are tired of asking yes and no questions all the time...

Please let me know if anything doesnt work for you, or if there is something you want it to have.

Please let me know how it works for you or if i can explain it better...

A Note on What's Coming

You may have noticed a pattern in the games I've been releasing. Voyager's Child. ZDAY. Mushroomers. Make Dirt. Nobody. Each one is a complete experience, but they all share a skeleton.

That skeleton is called Hexmaul. It's a core engine that powers everything I make—and everything I will make.

What Hexmaul does:

· One resolution mechanic that scales from a d6 to a d100.

· Three primary stats (Mind/Body/Soul) that map to any genre.

· An age ladder that lets a 4-year-old and a 40-year-old play the same game at the same table.

· A modular structure where terrain, factions, oracles, and journaling prompts can be swapped in and out.

What Hexmaul is not:

· A finished product. It exists across multiple files, versions, and experiments.

· A promise of a single, unified book—yet.

· A guarantee of a Kickstarter, a print run, or a release date.

I'm currently consolidating everything into a single core document. The goal is simple: make it easy to grab any of my games and know exactly how to play—without reading three different versions of the same rule.

If that sounds like something you'd want to see:

· Follow my itch page.

· Try any of the games already there.

· Let me know what works, what doesn't, and what you'd want in a unified version.

No campaign. No pre-orders. No timeline. Just the work, as it comes.

Thank you for reading, and thank you for playing.

— saneromeo

D10 = 4 = +-+

3d6 = 6 3 2 = +6 -3 +2

Where will we find them?

Intersection, unknown, wafts

The intersection is unknkown but wafts.

D10 = 2 = +++

3d6 = 1 2 3 =+1 +2 +3

Why did they go missing?

Strike, home, touch

The strike was home and touch.

Any tweaks it needs?

(1 edit)

Pick what kind of question who what when etc..

roll 1d10 to get the polarity +-+ etc.

For each of the three secrions read the sign designated keyword

Add "is" then "and" between the words.

Other syntax combos may be used too.

Ex. D10 = 3 = + + -

3d6 = 13 5

+1 +3 -5 will be the keywords i look up on the three paired axes. Self/Other, Known/Unknown, Present/Absent.

Who stole the car?

Id, expected, void.

Add "is" and "and"

The id is expected and void. 

everything i post is always a wip lol.... have any requests or comments and i will respond asap! 

hello all! Please leave a comment or question!

Would love any and all feedback please.

Please leave a comment or question! I just want to make fun things so feedback is appreciated!

Playtest Notes – make dirt

Rules / Procedures:

1. choose work 

2. Roll prompt 

3. write 1-3 lines

4. Roll Tide 1d6

5. Change one task if needed

Hawthorne

M: 2 B: 2 S: 2

Atk: 4 Def: 4 Int: 4 Chi: 8

(7) Ground: 1 Broth -Hold

(6) Hold: 2  -Frayed

(6) Horizon's  -Host 2

---

Day 1 – Explored around the ring, Tide to the East makes it a wicked fight back, so noted for future.

No real changes.

Day 2 – Saw a crayon drawing of a woman and dad holding the hands of a little girl, scrawled on the floor of a storage closet that looked like an impromptu playfort. Man I miss my mom.

Boots and rig look good. Note: need rosin.

Day 3 – Found a small bit of acid, and a fork. Am soaking it overnight to remove the rust.

Everything's the same.

Day 4 – Saw a mirage today.

Thought it was me somehow, but much older. Truly scared me. An more resolved then ever to find my way back. Fork is looking good. The acid is working.

All else is static.

Day 5 – Pulled the fork today, looks great. Will increase dredging soon, the pit needs fed. I can't seem to make any headway.

...

(1 edit)

Playtest Notes – make dirt

Rules / Procedures:

1. choose work 

2. Roll prompt 

3. write 1-3 lines

4. Roll Tide 1d6

5. Change one task if needed


Hawthorne

M: 2 B: 2 S: 2

Atk: 4 Def: 4 Int: 4 Chi: 8

(7) Ground: 1 Broth -Hold

(6) Hold: 2  -Frayed

(6) Horizon's  -Lost 2

---

Day 1 – Explored around the ring, Tide to the East makes it a wicked fight back, so noted for future.

No real changes.

Day 2 – Saw a crayon drawing of a woman and dad holding the hands of a little girl, scrawled on the floor of a storage closet that looked like an impromptu playfort. Man I miss my mom.

Boots and rig look good. Note: need rosin.

Day 3 – Found a small bit of acid, and a fork. Am soaking it overnight to remove the rust.

Everything's the same.

Day 4 – Saw a mirage today.

Thought it was me somehow, but much older. Truly scared me. An more resolved then ever to find my way back. Fork is looking good. The acid is working.

All else is static.

Day 5 – Pulled the fork today, looks great. Will increase dredging soon, the pit needs fed. I can't seem to make any headway.

...

I will be rereleasing this soon as I can get to it. Lots of things needed and are coming soonish!

Community copy obtained and am super impressed. Thank you and love it!

My daughter loved this game! caught Mew her first time playing and has destroyed everyone since lol!