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Saneromeo
Creator of
Recent community posts
A Note on What's Coming
You may have noticed a pattern in the games I've been releasing. Voyager's Child. ZDAY. Mushroomers. Make Dirt. Nobody. Each one is a complete experience, but they all share a skeleton.
That skeleton is called Hexmaul. It's a core engine that powers everything I make—and everything I will make.
What Hexmaul does:
· One resolution mechanic that scales from a d6 to a d100.
· Three primary stats (Mind/Body/Soul) that map to any genre.
· An age ladder that lets a 4-year-old and a 40-year-old play the same game at the same table.
· A modular structure where terrain, factions, oracles, and journaling prompts can be swapped in and out.
What Hexmaul is not:
· A finished product. It exists across multiple files, versions, and experiments.
· A promise of a single, unified book—yet.
· A guarantee of a Kickstarter, a print run, or a release date.
I'm currently consolidating everything into a single core document. The goal is simple: make it easy to grab any of my games and know exactly how to play—without reading three different versions of the same rule.
If that sounds like something you'd want to see:
· Follow my itch page.
· Try any of the games already there.
· Let me know what works, what doesn't, and what you'd want in a unified version.
No campaign. No pre-orders. No timeline. Just the work, as it comes.
Thank you for reading, and thank you for playing.
— saneromeo
Pick what kind of question who what when etc..
roll 1d10 to get the polarity +-+ etc.
For each of the three secrions read the sign designated keyword
Add "is" then "and" between the words.
Other syntax combos may be used too.
Ex. D10 = 3 = + + -
3d6 = 13 5
+1 +3 -5 will be the keywords i look up on the three paired axes. Self/Other, Known/Unknown, Present/Absent.
Who stole the car?
Id, expected, void.
Add "is" and "and"
The id is expected and void.
Playtest Notes – make dirt
Rules / Procedures:
1. choose work
2. Roll prompt
3. write 1-3 lines
4. Roll Tide 1d6
5. Change one task if needed
Hawthorne
M: 2 B: 2 S: 2
Atk: 4 Def: 4 Int: 4 Chi: 8
(7) Ground: 1 Broth -Hold
(6) Hold: 2 -Frayed
(6) Horizon's -Host 2
---
Day 1 – Explored around the ring, Tide to the East makes it a wicked fight back, so noted for future.
No real changes.
Day 2 – Saw a crayon drawing of a woman and dad holding the hands of a little girl, scrawled on the floor of a storage closet that looked like an impromptu playfort. Man I miss my mom.
Boots and rig look good. Note: need rosin.
Day 3 – Found a small bit of acid, and a fork. Am soaking it overnight to remove the rust.
Everything's the same.
Day 4 – Saw a mirage today.
Thought it was me somehow, but much older. Truly scared me. An more resolved then ever to find my way back. Fork is looking good. The acid is working.
All else is static.
Day 5 – Pulled the fork today, looks great. Will increase dredging soon, the pit needs fed. I can't seem to make any headway.
...
Playtest Notes – make dirt
Rules / Procedures:
1. choose work
2. Roll prompt
3. write 1-3 lines
4. Roll Tide 1d6
5. Change one task if needed
Hawthorne
M: 2 B: 2 S: 2
Atk: 4 Def: 4 Int: 4 Chi: 8
(7) Ground: 1 Broth -Hold
(6) Hold: 2 -Frayed
(6) Horizon's -Lost 2
---
Day 1 – Explored around the ring, Tide to the East makes it a wicked fight back, so noted for future.
No real changes.
Day 2 – Saw a crayon drawing of a woman and dad holding the hands of a little girl, scrawled on the floor of a storage closet that looked like an impromptu playfort. Man I miss my mom.
Boots and rig look good. Note: need rosin.
Day 3 – Found a small bit of acid, and a fork. Am soaking it overnight to remove the rust.
Everything's the same.
Day 4 – Saw a mirage today.
Thought it was me somehow, but much older. Truly scared me. An more resolved then ever to find my way back. Fork is looking good. The acid is working.
All else is static.
Day 5 – Pulled the fork today, looks great. Will increase dredging soon, the pit needs fed. I can't seem to make any headway.
...











