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sanyame

8
Posts
7
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A member registered Nov 22, 2025

Recent community posts

Hi! I'm writer/composer looking to join a project as a writer. I'm also open to joining a team from the ground up to brainstorm ideas and build something together from scratch. I'm open to almost anything except horror. I’ll choose a project carefully to make sure I’m genuinely interested and committed to seeing it through to the end.


DM me on discord if you want to see some of my work:)


Discord: sanyame

Hey!

We're looking for an artist to join our small game team. It doesn't matter whether you're a 2D or 3D artist.

Currently, we're a team of:

  • 1 Programmer
  • 1 Writer / Composer (me)

We'll discuss together what kind of project we'd like to make, so we're looking for someone who enjoys collaborating and brainstorming ideas.

Please be 18+.

If you're interested, send me your portfolio on Discord and tell us a bit about yourself!


discord: sanyame

Hi!

I'm a writer/composer currently working on a small indie game project.

Here's a little about the project:

Narrative driven game that attempts to replicate the action of sitting down to watch an intimate film. It takes around 2–2.5 hours to play through, inviting players to sit back and devour the story in a single sitting, much like watching a film.

The game follows a young woman wandering through a neon-lit city called "Nostalgia" at night. She is lost, unsure of who she is or where she’s going, but continues to drift through rain-soaked streets, subways, and empty diners. Along the way, she encounters fleeting strangers, hidden memories, and quiet moments of reflection.

Inspired by films like Lost in Translation and Wong Kar Wai’s works, the game focuses on atmosphere, mood, and inner dialogue rather than action. It is a meditative journey about loneliness, self-discovery, and the small connections that give meaning to life.

Main gameplay mechanic i thought of is called "Memory Drift"

During certain moments, main character will start to remember some memory from her past, and the player will enter those memories. And basically we play that memory. For example one memory is from her childhood where she and her friend were beating up imaginary monsters, then another memory where she and her friend are running home because it will soon start raining, and so on. And each memory drift is supposed to have it's own gameplay mechanic, it's probably like some sort of mini games

At the moment, I don’t have a fixed art style in mind. I’m open to ideas and experimentation. If after reading this description you already imagine a certain style, or even have existing works that you feel could fit this mood, I would really love to see them.

Feel free to message me on discord and share your portfolio or examples of your work.

Discord: sanyame

Hi!

I'm a writer/composer currently working on a small indie game project.

In the team there's currently me (writer/composer) and 1 programmer.

Project:

Narrative driven game that attempts to replicate the action of sitting down to watch an intimate film. It takes around 2–2.5 hours to play through, inviting players to sit back and devour the story in a single sitting, much like watching a film.

The game follows a young woman wandering through a neon-lit city called "Nostalgia" at night. She is lost, unsure of who she is or where she’s going, but continues to drift through rain-soaked streets, subways, and empty diners. Along the way, she encounters fleeting strangers, hidden memories, and quiet moments of reflection.

Inspired by films like Lost in Translation and Wong Kar Wai’s works, the game focuses on atmosphere, mood, and inner dialogue rather than action. It is a meditative journey about loneliness, self-discovery, and the small connections that give meaning to life.

Main gameplay mechanic i thought of is called "Memory Drift"

During certain moments, main character will start to remember some memory from her past, and the player will enter those memories. And basically we play that memory. For example one memory is from her childhood where she and her friend were beating up imaginary monsters, then another memory where she and her friend are running home because it will soon start raining, and so on. And each memory drift is supposed to have it's own gameplay mechanic, it's probably like some sort of mini games

At the moment, I don’t have a fixed art style in mind. I’m open to ideas and experimentation. If after reading this description you already imagine a certain style, or even have existing works that you feel could fit this mood, I would really love to see them.

Feel free to message me on discord and share your portfolio or examples of your work. Also ask if you want to look at the script and demo songs

Have a good day:)


discord: sanyame

Hi!

I'm a writer/composer currently working on a small indie game project. 


Project:

Narrative driven game that attempts to replicate the action of sitting down to watch an intimate film. It takes around 2–2.5 hours to play through, inviting players to sit back and devour the story in a single sitting, much like watching a film.


The game follows a young woman wandering through a neon-lit city called "Nostalgia" at night. She is lost, unsure of who she is or where she’s going, but continues to drift through rain-soaked streets, subways, and empty diners. Along the way, she encounters fleeting strangers, hidden memories, and quiet moments of reflection.


Inspired by films like Lost in Translation and Wong Kar Wai’s works, the game focuses on atmosphere, mood, and inner dialogue rather than action. It is a meditative journey about loneliness, self-discovery, and the small connections that give meaning to life.


Main gameplay mechanic i thought of is called "Memory Drift"


During certain moments, main character will start to remember some memory from her past, and the player will enter those memories. And basically we play that memory. For example one memory is from her childhood where she and her friend were beating up imaginary monsters, then another memory where she and her friend are running home because it will soon start raining, and so on. And each memory drift is supposed to have it's own gameplay mechanic, it's probably like some sort of mini games


At the moment, I don’t have a fixed art style in mind. I’m open to ideas and experimentation. If after reading this description you already imagine a certain style, or even have existing works that you feel could fit this mood, I would really love to see them.


Feel free to message me on discord if you have any questions and if you want to look at the script and couple of demo songs

Have a good day:)


discord: sanyame

Hi! We're a small team looking for a pixel artist for a small hobby project. 

Our team consists of 5 people

1 programmer, 2 pixel artist, me (writer, composer) and 1 composer)

I'm working on a script if you want to take a look at it you can ask me. Also if you have questions also reach out.

Project:

(Working on the name of the project!!!) Is a 2D pixel narrative driven game that attempts to replicate the action of sitting down to watch an intimate film. It takes around 2–2.5 hours to play through, inviting players to sit back and devour the story in a single sitting, much like watching a film.

The game follows a young woman wandering through a neon-lit city called "Nostalgia" at night. She is lost, unsure of who she is or where she’s going, but continues to drift through rain-soaked streets, dim subways, and empty diners. Along the way, she encounters fleeting strangers, hidden memories, and quiet moments of reflection.

Inspired by films like Lost in Translation and Wong Kar Wai’s works, the game focuses on atmosphere, mood, and inner dialogue rather than action. It is a meditative journey about loneliness, self-discovery, and the small connections that give meaning to life.


DM me 

Discord: sanyame

Good luck to you reader!😁

Hi! We're a small team looking for a pixel artist for a small hobby project. 


Our team consists of 4 people

1 programmer, 1 pixel artist, me (writer, composer) and 1 composer)


I'm working on a script if you want to take a look at it you can ask me. Also if you have questions also reach out.


Project:

(Working on the name of the project!!!) Is a 2D pixel narrative driven game that attempts to replicate the action of sitting down to watch an intimate film. It takes around 2–2.5 hours to play through, inviting players to sit back and devour the story in a single sitting, much like watching a film.


The game follows a young woman wandering through a neon-lit city called "Nostalgia" at night. She is lost, unsure of who she is or where she’s going, but continues to drift through rain-soaked streets, dim subways, and empty diners. Along the way, she encounters fleeting strangers, hidden memories, and quiet moments of reflection.


Inspired by films like Lost in Translation and Wong Kar Wai’s works, the game focuses on atmosphere, mood, and inner dialogue rather than action. It is a meditative journey about loneliness, self-discovery, and the small connections that give meaning to life.

DM me on discord: sanyame

Good luck to you reader!😁

Hi! My name is Sasha and I'm looking for a programmer and a pixel artist to help develop a game. A team already consists of three people (1 pixel artist, writer(me) and two composers (I'm aslo composing))


Main idea is to make a game 2-2.5 hour long with more of a film experience. A story tells about a lonely girl in a neon-lit city called Nostalgia, walking through sleepless nights, trying to figure her out, where she's supposed to fit in the world, and where she's going and also reminiscing about warm moments in her life.

This is not an action game, but of mood, emotion, silence, connection, and uncertainty. I'm developing a script if you want you can check it out. Also i'm making a little bit of soundtrack you can also check it out if you want

For more details DM me on discord: sanyame

Good luck to you!