
Hi! I'm building Aselteria on my own in Godot 4, a pixel art action RPG for Android where you combine spells to rebuild a fallen magic academy. It's out, but very much still in development, so I'll use this topic to share progress.
What I fixed this week
- A broken quest chain: one sky boss wasn't being counted as a boss, so a quest could never complete and everything after it stalled. I added an automated test that walks through the quest flow.
- The luck wheel, and how rewarded ads behave when they fail to load.
Working on next, for the update planned for late November
- Replacing music whose source I can't verify with properly licensed tracks
- Cloud saves through Play Games
- Balancing the Hunter's Guild so I can finally open it to players
A question for other devs: when you replaced placeholder music late in a project, how did you keep the mood consistent across scenes?
Note: backgrounds and cutscene art are AI-assisted and edited by hand; spell effects come from a licensed hand-drawn pack.

