Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sarazgat

2
Posts
2
Topics
A member registered 7 days ago · View creator page →

Creator of

Recent community posts

Aselteria screenshot

Hi! I'm building Aselteria on my own in Godot 4, a pixel art action RPG for Android where you combine spells to rebuild a fallen magic academy. It's out, but very much still in development, so I'll use this topic to share progress.

What I fixed this week

  • A broken quest chain: one sky boss wasn't being counted as a boss, so a quest could never complete and everything after it stalled. I added an automated test that walks through the quest flow.
  • The luck wheel, and how rewarded ads behave when they fail to load.

Working on next, for the update planned for late November

  • Replacing music whose source I can't verify with properly licensed tracks
  • Cloud saves through Play Games
  • Balancing the Hunter's Guild so I can finally open it to players

A question for other devs: when you replaced placeholder music late in a project, how did you keep the mood consistent across scenes?

Note: backgrounds and cutscene art are AI-assisted and edited by hand; spell effects come from a licensed hand-drawn pack.

Aselteria

Hi everyone! I've been building Aselteria on my own in Godot 4, and it's now out for Android.

The ancient Magic Academy has fallen and dark creatures roam the land. Grab your staff, combine your spells and raise the academy from its ashes.

What's in it

  • 10 spells on 4 action slots — Fireball, Ice Arrow, Lightning, Shadow Nova, a secret Dragon Breath — with burn, freeze, stun and poison
  • Boss fights with their own attack patterns and rage phases: Ice Queen, Lava Dragon, Ancient Treant, Void Lich
  • Forests, crystal caves, volcanoes, sky fortresses and a sunken city
  • A village hub with quests, a skill tree, a companion, the Endless Spell Tower and an Arena
  • Touch controls (joystick or buttons), short levels, playable offline, English and Turkish

The latest update (1.0.8) added hand-drawn spell effects and a smoother level curve.

👉 https://sarazgat.itch.io/aselteria (free on Google Play, link on the page)

I'd really appreciate feedback on difficulty and the touch controls. Thanks for reading!