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Scavenger22

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A member registered Apr 28, 2020

Recent community posts

(1 edit)

IMHO if you add the "Trundra" level below polar, you could use triangular coordinates:

1-6 = How hot is the area. Going top to bottom. (6 = HOT)

1-6 = How wet is the area. (6 = Very WET)

To find the exact terrain use WET - COLD minimum 1, and use it as some kind of vegetation index.

This make more likely to have less vegetation if DRY or COLD climated and slowly remove options as you move toward the poles.

To "navigate" it, you only need 1d6: 

1-2 = Same, 3 = Cold, 4 = Hot, 5 = Dry, 6 = Wet.

If you go over the normal range, make it some kind of temporary natural event, like a storm, heat wave or a precipitation.


Max all in 35:35

(1 edit)

The progression curve kinda sucks, after the 1st wheel you lose everything and your insight is stuck to 0. (7 ascensions).

It would be less annoying if at least the forked souls would not lose their bonus when you are levelling them up.

Also have some scaling in the techniques bonus, most of them will never pay off in 90 minutes of life = Bonus x5400. It is not worth to increase them higher than this value.

It would be nice to have the ability to increase the MAX upgrade level after the pickaxe is gone.

(1 edit)

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