thank u! :D have successfully done so yesterday
SebyDevDev
Creator of
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Had game ready-ish, final bugs, we forgot to make a submission beforehand T-T
Good luck to everyone else!
Our page is on here haha: https://sebydevdev.itch.io/plant-drawers (not uploaded yet... in a sec)
Ay, a fellow ant-army management RTS game! Enchanté!
Fun gameplay! Kinda wish there were more ways to complete a level to give more freedom / decision-making to the player (I lost at level 5 because I was having too much fun making the ants go in circles so the next levels might be more advanced, in which case ignore this feedback!)
Had a lot of fun messing around with the ant pheromone system (if that's what it is), but I found it slightly frustrating that ants would go back to the colony if nothing happened along their way to the end of the path - especially in the level where there are multiple walls in a wall - the builder ants leave each time they destroy a wall.
Overall had a bunch of fun, rating this highly!
Cool use of visual shaders!! Love the pinball addition.
Could do with extra risks for the player - I don't think we can die in the current version.
The upgrades were pretty fun and novel - though the upgrade of "ennemy bullets kill ennemies" didn't seem to have an effect :( would've been cool if true tho!
Thanks for a fun quick sesh!
Creepy, CREEPY, CREEEPYY - ambience is done incredibly weird, I was tense the whole time.
Don't remember seeing a game quite like this one - cool-ass innovation!!
Adding more shadows on the ennemy models could help them look more 3d-like and creepy, maybe?
Also, I didn't know I could actually pick which card to play until my third ennemy - might be worth adding a small icon to let the players know?
Thanks for creeping me out! haha - in all seriousness, thanks for a fun time!
Happy to hear ya liked it, and thanks for the feedback!
UI is definitely fiddly, especially on the web version - if you drag select to the outside of the game, it's hard to stop the drag select.
I'll try to fix it before the end of the grace period (tomorrow 11am), if not I'll aim to add a fix once the jam is over 👌
Vampire-survivors -like, but you're a milk glass trying to find cookies to match with ... just gotta get rid of their sentience first.
Fun setup! I'm not sure if biscuit drops disappear after a while but they don't seem to - might be worth trying to add a disappearance timer to incentivise the player to play aggressively! :D
The upgrades were great, found myself multiple times unsure over which to pick - which is a good thing!
Thanks for a fun round!
I found the 100$ cookie!!
Fun/addicting gameplay, wish I could keep playing but incentive wasn't high enough.
Probability indicator is really confusing, the $'s don't add up to 100 so not intuitive what they mean.
Beep-beep gets annoying after a while, had to mute the tab.
Dope that all the visuals were handmade.
Overall, fun game!
Note: hitting escape leaves to main menu, it doesn't open any menu
Not sure if I went into a dead-end at the end, but the path forward was blocked by too much water to jump over (water kills you).
Gameplay is simple but straightforward, keep your hunger up, or else you start losing health. Forces the player to keep a lookout for resources, and focus on scarce types (in my run there was way more water buckets than any other ingredients so i had to ignore a few).
Hard to focus on instructions at the start when the music is so active.
Theme: food related, nice 👌
Yup! The plugin has both demo and commercial versions for MZ and MV. Keep in mind though that the MV version won't work with MZ and vice-versa, so make sure you use the right version for your engine ^^
(The paid versions get unlocked together, meaning that you own both the MZ and MV version once you buy one of them, and can download either one at any time)






