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Selemaks

5
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2
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A member registered Jun 15, 2020

Creator of

Recent community posts

The blood mechanic is very good and thematic. It was a little difficult to understand how to run this module, but the story and ideas are very good indeed.

The dungeon inside a monster is a very good idea, and it seems pretty playable in one session.
I have some issues with the writing :
* outlining monsters or objects in bold or italics helps me as a GM in my session prep
* I think the room descriptions can be shorter and so we would have a little more info for the prep
* And I'd like more info on the Zeta fish, and which statblock to use for the shrimp people.
I think for lvl 1 or 2, DC 15 checks are a little hard if they are supposed to be succeeded for the most.
Great job anyway, I will use some of these ideas if my PCs are stock in a big Astral Sea monster.

A very good and solid One Shot, not too long nor too short, and very funny as well.

I really enjoyeed reading this, and even though I don't know the system, everything seems very clear and readable.

I really love the visual design and the idea is wonderful.

As I am not a Mothership player maybe this comment is irrelevant, but even though the module is very fun and mind blowing for the PCs, I don't think they have a lot of playtime until maybe day 1 or 0