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Shamus_Aran

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A member registered Feb 02, 2020

Recent community posts

Definitely the foundation of a great fangame. My nitpicks are minor: The midair controls feels like I'm on ice in Crash 2 or 3 - a bit too much inertia, most noticeable when trying to break that one cross-formation of crates with the bounce crate in the middle over the river. The bonus section felt a bit simple, but I like that missing the slide jump was recoverable instead of forcing a restart.

You've avoided BS hidden crates like in IAT, which I thank you for. I want to say the level could have been longer, but the crate count is right around average for a PS1 Crash title. Maybe you could take the giant crate pile at the very end and spread it out through another corridor before the exit? Just spitballing. 

The things you've changed are things every PS1 Crash changed from its predecessor, and you've kept all the stuff that matters. The alien aesthetic implies a lot of interesting things for the story. Very much looking forward to the next release from this project!

Ah, my mistake. I thought you could make any size grid you wanted, and make that your frame. Instead, you take each frame presented and you can fill its grid  how you like. Is that correct?

I looked through the 1.01 Terrestrial edition and I can't for the life of me figure out how a custom frame's weight is defined. Is it by a maximum number of columns/rows in its grid, or by its total HP? How small is too small for an Ultra? How much HP can a Light mech have before it stops being Light? Etc.

I also don't know how players place armor on a custom frame. At the moment, the only way I can figure out how to get armored squares is to take the Bandit prebuilt or a Heavy/Ultra frame. I assume it's tied to HP total, but are there limits on where and what shape the armor can be? Do armored cells have to be orthogonally adjacent? How many do I get, and when do I get reinforced versus normal? Is it tied to frame weight, and if so, see above because how do I define my custom frame's weight to begin with?

Thanks for putting Celestial Bodies out there. I'm excited to see where it goes!