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shanghaiyixing

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Update: new build is live!

Thanks again for the feedback, it went straight into this update:

  • Sound fixed in the browser build (it was silent for some players).
  • Skip button: it’s now “Skip all”, moved outside the dialogue box, with a clear “Continue ▸” hint.
  • Day 6: the guard now gives a tip about time slots on day 5, and the entry window is simpler (30 minutes before or after the slot).
  • Clearer rules: fewer hidden exceptions, guide dogs come with a card, and the payslip shows what you need for each rating.
  • Plus a daily rating (S–C), a year-end review, and lots of small fixes.

Play here: https://shanghaiyixing.itch.io/admit-one

I’d love to hear if day 6 feels fairer now!

Thanks so much for playing and for the clear feedback!

You're right about the Skip button. It skips the whole conversation, but it sits right where a "next" button would be. I'll rename it to "Skip all", move it out of the dialogue box, and add a clear "continue" hint instead.

The missing sound is a great catch. The game does have music and sound effects, so it looks like a bug in the browser build. I'm looking into it now and will post an update when it's fixed.

Betacade sounds interesting! For this first playtest I'm keeping things simple with my own anonymous logging, but I may reach out later when I need deeper analytics. Thanks for the offer!

Thank you, that's a really useful way to frame it! "Unfair vs. I'm slow" is exactly the distinction I was missing. I'll add that question and check my logs to see which rules people get wrong most on day 6. If it's one specific pair, I'll introduce it gently on day 5 instead of making day 6 easier overall. Really appreciate it!

Hi! I'm a solo developer and this is my first public playtest. Admit One is a cozy rule-checking game in the spirit of Papers, Please: you check visitors' tickets and IDs at a museum gate, with a new rule each day.

I'd really appreciate honest feedback on:

  1. Which rule was confusing, or which visitor felt unfair?
  2. Was any day too fast or too slow? (Day 6 adds time slots and a tour group, and I'm not sure about it.)
  3. Did you notice the "Inspect" button, and did it make sense?
  4. Was the first minute of the game clear without any tutorial text?

Even if you only play day 1–3, that helps a lot.

Play in the browser: https://shanghaiyixing.itch.io/admit-one

Thanks for your time! I'll reply to every comment.

Hi everyone! I just released a free playtest build of Admit One, playable right in your browser.

Admit One gameplay

You're the new ticket inspector at the Greystone Museum. Every morning the director hands you new rules, and every day a queue of visitors walks up to your gate. Check tickets, student IDs and member cards, scan bags, put big items in the locker, and decide: admit, deny, upgrade, or call security. Rent is due every evening, and your cat is waiting at home for dinner.

Meanwhile, a famous painting has just arrived... and a man in a grey trench coat keeps showing up.

  • 10 days, a new rule every day
  • Inspect mode: click what's wrong to confirm it before you deny someone
  • Returning visitors with small stories, daily events, a morning newspaper
  • 3 endings, about 1 hour
  • Easy / Normal / Hard, mouse only, English and Chinese

Play here: https://shanghaiyixing.itch.io/admit-one

Any feedback is very welcome!