It has been sent to you. Please check your inbox
shiro1bako
Recent community posts
"TargetConditions": [{
"Type": "killmethod",
"KillMethod": "consumed_poison",
"HardCondition": false,
"ObjectiveId": "719e1b07-46ce-43f9-85df-6ebc77410f6f"
},
{
"Type": "disguise",
"RepositoryId": "12f5bdb5-7e71-4f48-9740-13d0211f48c6",
"HardCondition": false,
"ObjectiveId": "7ceb28ae-4524-4214-83a4-71ffde289c33"
}
]
Like the text above, I want to change the "optional disguise" from a specific outfit to a "suit". How should I edit it?
When I updated the game to version 3.50HF, I found that the elusive target "the brothers" could not be entered normally, and the random target in the beta version could not be entered except for the ICA facility and the Dubai. I think this is because some changes have taken place in packagedefinition.txt. When I drag the txt file to the https://notex.app/tools/online/xtea/ webpage, I find that the content is different from the previous version. What do you think? Are you willing to make some updates for this version? For example, framework1.8?
@kercyx @onionsquid I am making some featured contracts. When I used RPKG tools to find the covers of some featured contracts in chunk0patch1 and chunkpatch2, I came up with this idea. I found that many of the required clothing items are SUIT. How can I classify the different starting clothing into the SUIT category? How do I describe the killcondition?
@kercyx I saw it before, and it was shown as "Bodyguard Remaining" in the level, I hope to be able to replace "Bodyguard" with "Target" : "target remaining"
In the contract of The Red Circle Eradication, which is the first contract you made by yourself, I found some problems by checking the json file:
①The image of the target (I can find the image for this, so I have repaired it). I think it is necessary to solve this to reduce the difficulty for players to find the target;
②The first few goals are to pacify and hide the body. The conditions for the target to be pacified are clear, but there is a problem with the condition for hiding the body. You are not designated as the pacified NPC, so a strange scene appears: When I pacified Target, pacify a non-target, hide the body of the non-target, and the misson can also be shown as completed. I think this is the place that needs to be modified the most (I have also fixed it);
Thank you for your work.