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shiro1bako

54
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A member registered Aug 03, 2021

Recent community posts

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The difference between the new version and the old version is that there is a GFX file that needs to be updated. If you update this file, the scoring interface within the framework will display correctly. So I will send you the GFX file of the new version.

Please leave your email address, and I can send you the new version.

@onionsquid

Could you please update this mod for the 3.240.3 version ? Thank you!

(1 edit)

@onionsquid

Could you please update this mod for the 3.240.3 version ? 

Thank you

Thanks for your update!Can you optimize the existing content? For example, the elusive target "The Brothers", which takes a long time to install, can you shorten the time it takes to install?

update?3.150.1 version

update?3.150.1 offline scoring API

Can you optimize the existing content? For example, the elusive target "The Brothers", which takes a long time to install, can you shorten the time it takes to install?

1964年9月5日

Are there any plans for future updates?

Thanks for your work!

(1 edit)

update?3.140 offline scoring API

Whether the camera module can be disabled

For example, in the Chongqing Noodle Restaurant Massacre in Kevin Ruddy, when the illegal act is detected by witnesses, the number of witnesses is sometimes not normal, not the number of witnesses present, sometimes there will be 1 more person, is this caused by the delay in judgment?

HITMAN 3 Mod Framework community · Created a new topic SA

The SA listener seems to have a bit of a problem: when I was found by target 2 while killing target 1, the minimap showed that the body was found, and when I killed target 2, SA did not recover, why?

Thanks for your work

update?3.130 offline scoring API

update?3.130 version

Can you design a mod for Permanent Shortcuts Offline?To start with all permanent shortcuts unlocked in offline mode.

The elusive target column can't be activated again, after updating the game.

My customized offline contract will crash after the game is updated and cannot be opened

Could you update the framework?pls

I also have the problem of the brothers ET crashing when running the framework in the new version.

There is nothing wrong with my framework

I think this is the effect after you log in to the peacock server. The solution is also very simple, just close the game and restart it.

(1 edit)

Is there a Chinese version of the Terminator mode? The Terminator mode package I downloaded from the page is displayed in French except for the contract title in English. Is there an all-English or all-Chinese version? 

I think your upload has a little mistake. Downloading the random target package from this page is a poison package. 

"TargetConditions": [{

"Type": "killmethod",

"KillMethod": "consumed_poison",

"HardCondition": false,

"ObjectiveId": "719e1b07-46ce-43f9-85df-6ebc77410f6f"

},

{

"Type": "disguise",

"RepositoryId": "12f5bdb5-7e71-4f48-9740-13d0211f48c6",

"HardCondition": false,

"ObjectiveId": "7ceb28ae-4524-4214-83a4-71ffde289c33"

}

]


Like the text above, I want to change the "optional disguise" from a specific outfit to a "suit". How should I edit it?

I want to know how to set the kill conditions disguised as a "suit"?

When I updated the game to version 3.50HF, I found that the elusive target "the brothers" could not be entered normally, and the random target in the beta version could not be entered except for the ICA facility and the Dubai. I think this is because some changes have taken place in packagedefinition.txt. When I drag the txt file to the https://notex.app/tools/online/xtea/ webpage, I find that the content is different from the previous version. What do you think? Are you willing to make some updates for this version? For example, framework1.8? 

@kercyx @onionsquid I am making some featured contracts. When I used RPKG tools to find the covers of some featured contracts in chunk0patch1 and chunkpatch2, I came up with this idea. I found that many of the required clothing items are SUIT. How can I classify the different starting clothing into the SUIT category? How do I describe the killcondition? 

I found some problems with the escalation contract 251 The O'Leary Conflagration. When I threw the target into the incinerator and ignited it, the game showed that the mission failed. Maybe, there are some problems with the kill conditions you set.

(3 edits)

@kercyx    I saw it before, and it was shown as "Bodyguard Remaining" in the level, I hope to be able to replace "Bodyguard" with "Target" : "target remaining"

In the contract of The Red Circle Eradication, which is the first contract you made by yourself, I found some problems by checking the json file:

①The image of the target (I can find the image for this, so I have repaired it). I think it is necessary to solve this to reduce the difficulty for players to find the target;

②The first few goals are to pacify and hide the body. The conditions for the target to be pacified are clear, but there is a problem with the condition for hiding the body. You are not designated as the pacified NPC, so a strange scene appears: When I pacified Target, pacify a non-target, hide the body of the non-target, and the misson can also be shown as completed. I think this is the place that needs to be modified the most (I have also fixed it);

Thank you for your work.

@kercyx

I want to write a target remaining count, how to express it in the header?