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ShotGoblin

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A member registered May 30, 2026 · View creator page →

Creator of

Recent community posts

https://shotgoblin.itch.io/glyph-rift

Great minds haha. If you give it a go you'll have to let me know how it compares to yours! 

I'd be remiss if I didn't shout out the Composer for the project Muki, who's a member of this community and did amazing work helping to bring the game to life!

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Hi itch.io Community!

I'm a solo dev who's been working on a passion project for a while now, and I've just released its first public playtest!

I'm keen to work with the community to develop the game further, and would really appreciate some honest feedback on everything from the combat and deckbuilding to the narrative, exploration, and visuals.

A Bit About the Game

Glyph Rift is a dark fantasy 2.5D roguelite deckbuilder focused on crafting spells through different combinations of elemental Glyphs, then modifying those spells using Modules and Gizmos.

Explore the crumbling town of Gravenlock where strange technology brings magic to the magicless, and something sinister stirs beneath the surface.

The free Windows playtest currently includes:

  • 2 Biomes: Shackleton Woods and Gravenlock Town.
  • Directional Spell Crafting & Modification: Combine Glyphs and experiment with Modules to shape your spells.
  • Enemies & Bosses: Multiple enemy types,  including 3 main bosses and several minibosses.
  • 40 Gizmos (Relics): Designed to encourage powerful effects and synergies.
  • Run Modifiers: Optional modifiers to increase the challenge.
  • Upgrades & Unlocks: Improve your deck and unlock new overworld abilities.

What I'd Love Feedback On

Having spent a long time in a bit of a design bubble, I'm really keen to hear some fresh perspectives on how the game plays!

In particular, I'm interested in:

  • Combat & Accessibility: Is the combat intuitive? Does the spell-crafting system make sense, or are there points where things become confusing?
  • Learning the Mechanics: How easy is it to understand systems like breaking cards, and modifying spells with Modules and Gizmos?
  • Run Length & Exploration: Does the run feel too prolonged, or would you actually like more space to explore?
  • World & Presentation: What do you think of the setting, narrative, art style, and overall atmosphere?

I'd also really appreciate any feedback on the itch.io page itself!

You don't need to complete the whole playtest to give feedback, first impressions or anything you find confusing in the opening minutes would also be incredibly helpful.

Play Glyph Rift here: https://shotgoblin.itch.io/glyph-rift

Thanks for taking the time to read this, and if you give it a go I hope you enjoy it!

Nick

Hey Muki,

Thanks for reaching out! I've tried to add you on Discord but don't seem to be able to find the user Muki97. 

If you're still interested in chatting, can you let me know if that's the correct user!

Best Wishes,

Shot Goblin


Hey Itch community,

I'm a solo dev working on a small 2.5D rogue-lite demo in Unity for my game Glyph Rift, and I'm getting ready for a first round of playtests / looking to get a demo out in the wild to begin gathering some feedback.

The game is a deckbuilder roguelite focused on crafting spells in combat by combining elemental glyphs, and is set in a dark fantasy / chem tech town trapped in a timeloop by a catastrophic event.

I've posted a few YouTube Shorts as developments progressed for anyone interested in seeing some of the game in action:

https://www.youtube.com/@ShotGoblinDev

One of the areas completely beyond my skillset is composing music, and I'd love to get a few suitable tracks made for the demo to help sell the vibe, and emphasise the important narrative beats. Similarly my SFX work isn't great, and a more professional touch wouldn't hurt.

At this stage, the work is unpaid, with the aim of using the demo to build interest and gather feedback before pursuing avenues of funding for further development. Should the demo be well received and funding be secured, there may then be an opportunity for continuing paid work.

If you're interested in helping take the project to its next step, or just want to chat about the game, leave a comment with a way of contacting you below!

Thanks for your time,

Shot Goblin