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shrinemother

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A member registered Sep 28, 2020 · View creator page →

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Good question. The Black Hart can lead you to location 7 and the Green Knight can lead you to location 1. 


Originally, attempting to follow either gave you a modifier to the roll, though it looks like I accidentally deleted that from the final version of the Green Knight as a adjusting for space.  It could be added in easily enough in play, paralleling the Hart--when you attempt to follow the Green Knight out of a location, subtract one from the next exploration roll; if you have already explored locations 2–6, then he takes you directly to location 1.