Awesome stuff! Left me craving for more! Wishlisted!
Few things i noticed:
- Rainbow forge effect gave nasty crack when it proc'd, had to turn off sounds for it.
- Fever music stacking with the normal music definitely got old fast.
- Keeping track of socketed gems for big clean-up was bit tricky.
- The "?" marker is on top of the gem buffs.
- Having hotkey for turning on and turning off sweep selling would be greatly appreciated, unless it was mentioned and i missed it.
- Pearl gem seemed absolutely useless, giving bonus 3 gold ? when i'm forging at +5k. Even if it is a permanent bonus, it won't matter unless it can be increased somehow gradually.
- Puzzle pieces seem really, really rare. Could be nice addition if higher quality chests have higher chance of dropping one.
- Higher quality equipment seemed way too rare to gain levels on, the default equipment set was majority of my cash flow by far.
Can't wait for more! Keep up the good work!
SICKRACCOONDOG
Recent community posts
Fun and satisfying time! Need more!!
few things i noticed
- I dropped twice out of bounds by the "base" or sell/buy station, dropping down infinitely. It caused minor softlock as i did not die and without a jetpack and dash energy usage i was basically stuck in the void for a while.
- Having some kind of effect with the scan would be great.
Great job, keep up the good work!
So is the Viridarium end of content ? Unless you have to max the portal which will take days or weeks of grinding same cycle. So i'm done for now.
Had fun time, loadouts was nice minmax option.
Here's lil feedback.
- UI could use some work on or at least adding options to modify it.
- Adding multiple level upgrade to form body would be great for vortex farming.
- Adding few more milestones Obliteration and Form Body would be nice as they will keep being a thing for a while.
- Accuracy stat seems way too vital as does item rarity as most items will not even spawn as epic without the stat.
- Stats feel bit odd or the overall stats just doesn't update correctly.
- Precision seem to just stop working completely at some point or the value is so minimal, making it basically dead stat. Ferocity also felt quite useless vs the so much better crit damage stat. Evasion also was acting bit weird by not updating correctly or something odd.
- Most of the explore and some of the combat areas could use some kind of extra incentive for them to be viable later to add more options.
- Sage powers feel bit underwhelming and i would love to use souls, scrap or both for it to open more powerup methods as viridium grants ability to gain amount scrap gained.
Keep up the good work!