Yeah I agree to be honest, I wanted to give the player more time to master each mechanic before moving onto the next one but just didn't have enough time. Theres even some mechanics I added that I wasn't able to introduce somehow. I guess its a lesson for next time to dedicate less time to mechanic building and more to level creation, good lesson to learn tbh
SimmeringConcrete
Creator of
Recent community posts
Big ups, fun and silly game, I like that you constantly had something to do as well, some clickers reach a point where you dont really do anything which is a common trap in clicker type games. The radius and knockback upgrades seem small but do a lot of heavy lifting from a gameplay loop perspective!
Aw hell yea I love games that have weird aesthetics like this! Both story and visuals, definitely getting a Cruelty Squad feel from it. Unfortunately the mouse seems buggy on the web build, not sure whats causing that :/ Other than that the experience feels very unique and cool though! A lot I want to say, cool little details I noticed, but I dont want to spam you with paragraphs
I accidentally used the slot machine and crashed :( but its very creative and has a great style! I know it can seem like such a small part but the effort you put into the tutorial does a lot of heavy lifting and makes the experience so much more enjoyable, especially how the tutorial ends right as the banana falls down. Great stuff!


