Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

simply_el

6
Posts
6
Followers
A member registered Mar 09, 2022

Recent community posts

I really wanted to like this game, especially as a parent, but the mechanics made it difficult to immerse myself in the game.

  1. The PDF is much more difficult to follow in terms of flow than the printer-friendly document.
  2. I cannot figure out for the life of me what the purpose of the energy dice are supposed to be used for besides just...rolling them? Do they give bonuses to your tasks? I don't think I've played another Caltrop Core game, so maybe I'm missing something, but I personally think that should be explained in the document without me having to look something up. The lack of explanation on the energy dice was actually my biggest hurdle with this game.
  3. On the challenge table, I'm not sure whether my first roll should be for the column number or the row number. I suppose it doesn't matter as long as I'm consistent, but I did wonder.
  4. This isn't vital, but I think it would've been nice for the game to encourage taking some time at the end of each day to "reflect" in some way, whether by journaling about it or just imagining that kind of day.

I'm willing to play it again if I get some better explanations on things, though!

(1 edit)

Gameplay took me about an hour.

[Text of review] 
Shockingly simple, Allucinalia gave me an introspective experience that I will be returning to for self-exploration again and again. The prompts had the right amount of detail to lead my thinking, but are general enough that every time I play will create a different "dream."

Although I picked up a community copy (thank you so much for providing those!), for those who can afford it, Allucinalia is easily worth the cost, especially for its replayability.

(1 edit)

Alright, next time, I'm picking songs from a finer-tuned playlist beyond just my "liked songs" because this is way too eclectic. Still, here's "Waves Whisper Something" which I used to write a backstory scene for a new D&D character I'm switching into our ongoing campaign.

I like this kind of structured prompt, so this was fun and something I definitely want to try again.

I got a little confused with the success trackers. Am I supposed to keep coming up with scenarios for the same Client, or do I check success with one Client and Case and then roll to get a new scenario?

Liked exploring whether or not I'd actually change things in my past. Rolling a d4 to determine how successful changing things was (and then coming up with reasons why the change wouldn't succeed) was engaging and interesting.

I've played the base game a couple of times now...lost both times, but enjoyed playing enough to want to come back and try the expansions!