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sitzo

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A member registered 34 days ago

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Thanks for trying it. When you say six levels, what did you count as a level? Where did it first start feeling repetitive?

We’re looking for first-play feedback on two small browser prototypes: https://sitzo.itch.io/quickplay-lab 


Pulse Duel: two people on one device wait for PULSE, then press A or L. Please try one first-to-five match. Were the signal and early-strike penalty clear? Did you finish, and did you both choose to play another match? If finding a second player stopped you trying it, that is useful feedback too. This is local multiplayer, not online.


Relay Grid: play solo and turn pipe tiles to connect IN to OUT. Please try the first board. Did you solve it, did you use hints, and did you choose to continue? Where did you get stuck or lose interest?


You only need to try one game. Please say which one and whether anything prevented you from playing. Both are free with no sign-up. These are AI-assisted prototypes; the games have no player telemetry, so comments help us understand what actually happened. Thanks!

GBS Asset Preflight checks simple-sprite and background PNGs for size, palette, frame and tile problems before import. It works offline in your browser; your files stay on your computer.

Free to download. If it helps, an optional $1 donation is appreciated.

Choose your asset type, add your PNGs and click Analyze locally. You can also export a CSV report.

Version 0.1.0 has a CSV issue: after changing files or settings, rerun analysis, keep inputs unchanged until it finishes, then click Export CSV again. A PASS doesn't guarantee your whole scene will build.

Did it catch a useful problem, or does your current workflow work better? Let me know in a comment—no private files needed.

Unofficial tool with AI-assisted code and text; not affiliated with GB Studio.

Download GBS Asset Preflight