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Sjdiof

5
Posts
A member registered Jun 09, 2026

Recent community posts

Delinquent seem to not affect the game at all rn, perhaps you can introduce her earlier in the game so she can accompany player for longer than 5 rooms? That way her lore dump wouldn't happen in the span of like 5 minutes. I didn't see this game's older versions, but I believe you said something in dev notes about switching room placements to introduce some things earlier, it'll take a while to add a dialogue and arts that include her for a bunch of previous rooms though. Also i think it'll be nice to have an ending where we can take Delinquent out of the lab with us. I get that her brain is fried beyond return unlike other patients, but Jane should be able to take care of her or something? There's no alternative dialogue for when you reach the roof without ever getting silicone which is a shame imo, there's already a trigger for never receiving silicone with a mirror so maybe you can also add it to Delinquent dialogue? I was hoping that not getting into a single trap would lead to the best ending, but you can't help cleaning lady and femboy without getting into some traps, perhaps you can change room 12 trap layout when you disable silicone to make lunchbox accessible without growth? And then if you already helped everyone besides femboy ask Nym-Foe's help? Helping patients is her main priority after all. As for Jane speaking, if you let her speak to Nym-Foe in fifth room and introduce Delinquent earlier there wouldn't be a problem of her never talking for 25 rooms. If you don't want to add her speech for the reason of not knowing what exact words she would use it's fine

It seems like silly benefits from negative rolls in breast stat due to having a negative number in that stat. If you didn't intend this I think you should still keep that as a character gimmick 

Yeah, I figured that in this game people fight bare handed either if they studied martial arts or have enough muscles to not gaf about being bare handed and Xici isn't either of those. I was talking more about having a long weapon specifically. Weapon pick is one of the biggest personality thing imo. Like swords are obvious main character weapons etc. Picking a weapon may even be a ground for Xici's self discovery arc as she figures out what weapon feels right in her hands alongside learning what she wants aside from trying to earn dad's affection. After thinking for a while on why the two white haired women with no friends I used in previous comment use long range I figured out that it's probably because growing up they got used to keeping people at distance. Frieren is a mage in the first place, so it's kinda obvious she's ranged, but there are mages that go melee like Ubel and snake demon from season 2, so I still find Frieren's long range more of a personality trait. If you would want to add a bit of comedy to Xici's weapon you could give her a devil trident since she's been a (can't say big) bad evil girl in the eyes of main cast for a while

Gina just has plot armour so strong it involves Xici going soft on Greg and admiring Gina herself all along (angel Gina)

Also since we're having a little chat: if somehow later in the story Xici's betrayal is revealed and she ends up staying at Gina's side as active fighter give her a long stick. Frieren and Queen have long sticks, so it probably means something

I am in love with smart and competent white haired/blonde women who had no friends growing up, so if anything happens to Xici you'll be responsible for my depression. Just letting you know.