Did you know a_closeshotgun2 will function correctly (IE calling refire while playing the sound at the same time) if used on the rocketlauncher, but not on the SSG? Fuckin computers, man.
Skelegant
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That's a good suggestion, yeah I should put something like that together at some point. Until then though, if you grab Slade: https://github.com/sirjuddington/SLADE/releases
open OHM, select the graphics you want palettized, then hit the little blue square/red circle icon at the top right, choose "png/truecolor" and that'll convert em all for you.
(Slade should have a lil dropdown menu under the file listings which will let you view all graphics files, that'd help save you some time)
If you're talking about the soulsphere/megaspheres, those aren't affected by the no beer toggle. Should definitely add them to it though as one is a beer, thanks for bringing it to my attention. Until I get around to fixing that:
Copy the following, paste it in a text file, name that file DECORATE.txt and load it in after the main mod:
ACTOR BG_VanillaMegasphere : CustomInventory Replaces BG_Megasphere
{+COUNTITEM +INVENTORY.ALWAYSPICKUP Inventory.PickupMessage "$GOTMSPHERE"Inventory.PickupSound "misc/p_pkup" Inventory.PickupAnnouncerEntry "megasphere"
States{
Spawn:
MEGA ABCD 6 BRIGHT
Loop
Pickup:
TNT1 A 1 ACS_namedexecute("SmirkFace",0)
TNT1 A 0 HealThing(200,200)
TNT1 A 0 A_JumpIfInventory("ENGAGERIDLEYMOTHERFUCKER",1,"Pickup_Metroid")
TNT1 A 0 A_Jump(256,"Pickup_Default","Pickup_Default2")
Pickup_Default:
TNT1 A 0 A_GiveInventory("BG_HellstoneArmorItem", 1)
Stop
Pickup_Default2:
TNT1 A 0 A_GiveInventory ("BG_HellstoneArmorItem2", 1)
Stop
Pickup_Metroid:
TNT1 A 0 A_GiveInventory ("BG_HellstoneArmorItem_Metroid", 1)
Stop}}
ACTOR BG_TobyJug2: BG_TobyJug Replaces BG_SoulsphereSpawner{}
If I removed it, it'd probably display an armor pickup sprite misaligned on the hud instead as it's just a reskin of the base game's hardcoded armor given when cheating.
Might be better to replace the images, they're called ARM1A and ARM2A, so for example if you copied the ST_ARM19 image (ballistic armor under jacket, my personal favorite) and renamed it to replace both ARM1A and ARM2A, you'll at least get a cooler armor graphic when levelling up.
Glad you're enjoying the mod! As far as themed megawads go, while it'd be fun to make another one or two space britain maps I don't think I'd be up for a whole megawad- both because of the time/work investment and the danger of ending up adding too much extra "lore".
I kinda like the idea of Stone being like a GI Joe figure with just enough lore on the back of the box to be going on with, and a deluxe pack of accessories to tear up whichever playset you put her in lmao
Well the armor overlay is displayed using SBARINFO to show the current armor's icon, and the extra blood details are added in a hacky home-made method based on how the face works. As far as outfit editing goes, I usually just slap down some blocks of color with a pixel brush in the general shape and then add shading later, that makes it easy to keep everything tidy.Just gotta make sure you leave her sleeves off if you want the extra damage levels to be visible (the blood splatters on her chest will be visible regardless)
In relation to arm sprites, unless it's a full-on arm out punch frame i just take vanilla arms, take off the hair, add some extra sinews and detail the gloves (doing this all in monochrome and then recoloring in slade helps). In Stone's case I make her look a bit beefier cuz she's built like a warhammer dwarf lol but for most other female characters it could help to shave off bits at the sides of the arm for a less brawny look.
Nah contacting me here is perfectly fine, I hardly use any other social media type sites anymore lol. What specifically do you wanna learn from the UI stuff- I don't have much to offer that isn't in the wad but I could direct you to some helpful learning resources if you wanna build specific skills there.







