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skogshjort

4
Posts
A member registered Jul 04, 2017

Recent community posts

(1 edit)

Love it! So cool how the treats inform movement. At the beginning I was moving around a lot, then I realized that the slower I move the less often I left a treat behind, making the treats' influence on my motion the real enemy, making the moments when I have to go quickly the treat –like for example going quickly to position myself for the treat of making a new dust balls start with slower speed or in a direction I want.

Music is great, reminiscent of Pole Riders (love the musical content of the at first seemingly random sequence that starts going in and out of phase as different dust balls move closer and farther, like a less predictable Steve Reich piece).

Style is beautiful.

Thank you for this game. Didn't get more than 970 but had a great time!

lovely!

Oh, I thought it was where to put in the name for the leaderboard ;-)

Cute! <3 When going way past the landing zone the game softlocks tho - flying past the last color makes nothing spawn anymore. Neat idea about having to fly. Interpreting the clouds as hot/pressured air renders it mostly a simple glider game.


hugs