It's like ABI-DOS, except executing leaves trash all over the screen that doesn't disappear even between puzzles.
Right now, this is essentially unplayable after a few levels as it becomes impossible to see what you're doing through all the leftover pixels
Slaanesh Patrol
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A member registered May 27, 2022
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SCP Idle: SECURE. CONTAIN. PROGRESS. - Demo comments · Posted in SCP Idle: SECURE. CONTAIN. PROGRESS. - Demo comments
This is very, very good. Really appreciate the user friendliness. I do have a few questions though. Are there flow limits for pipes? It's unclear whether I can have all my primaries in a single tile wide network or whether I need to create trunks of pipes carrying ~6 extractors' worth each, since the core doesn't seem to accept more than 3 mixer's worth of fluid from one pipe at a time.
EDIT: I also want to echo people's requests for a copy/paste or blueprint function. Scaling up is frustrating without one. Another useful feature would be the ability to delete or "pave over" pigment deposits to make large-scale factories easier to look at