Thank you for reaching out. The tooltip is wrong for the effects, this is a small bug but it shouldnt affect the output. In my testing i dont have a problem exporting extracted effects. Also keep in mind that the weapons called "Magic1", "Magic2" and "Magic3" are not considered effects but rather weapons and are not affected by the extract effects toggle.
SmallScaleInt
Creator of
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Good questions.
1. Yes it's allowed.
2. Yes you can.
3. No credit is required.
4. You are not allowed to re-distribute the files as game assets, for example on marketplaces like itch and the Unity asset store. You are free to include them in your game and commercial projects.
All my assets share the above rules.
The "extra legs" you are referring to is actually the shadow. All mounts share the same shadow so on certain lighter background it can look strange. I would suggest exporting the mounts without shadows and adding a programmatically created one or just a oval shape to represent the shadow for mounts.
I'm currently working on a long overdue update so hopefully I will be able to add some animations that has been requested, but I can't give any exact details. The main issue is size of the creator, since the character generation is based on spritesheets, it requires hundreds of sheets for each new animation, at least one for each gear item. But I'm working on it!
















