Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Snipershot_US

52
Posts
1
Topics
2
Followers
A member registered Mar 27, 2026 · View creator page →

Creator of

Recent community posts

I put the controls in the description since I forgot to make a controls UI in game.

This is great! I don't always understand gears, but from what I took away from this:

Belt transfers rpms
Big gear -> small gear = multiply
Small gear -> big gear = divide

If you ever wanted to expand this or make it more complicated, I recommend adding resistance for gears; at the moment you only need one motor gear to run everything... which is what I did, along with running belts everywhere.

I certainly agree that it could have more depth. The only thing that influences the movement are your health and upgrades. I didn't have time to get he UI working with the upgrades, but the player health influencing the movement was interesting. I was considering making harder enemies and having it so that you might be slow but do more damage? Something like that, but alas I was unable to put as much time into the game as I'd have liked to.

Yeah, I did notice enemies would try to suck your brains but I didn't really know how to fix it. The restart function doesn't work since I forget to unpause it after you press restart, it was literally last minute and I couldn't upload the fix to it.

Now that's what I call inspiration, lol

Although I don't see too much of the theme, I still think this is very creative! The art and the dialogue is great, but I did not realize at first you have to only grab 3 items in total... I just went around and grabbed everything I could get my hands on.

I liked how you made it so that you use the mouse to spin, I was thinking of doing something similar in the game me and a few others made, but we were mostly beginners/ended up not having much time to implement certain features. Great game though!

Reminds me of those random flash games I played as a kid. Extra points for nostalgia!

(1 edit)

Great idea for a game! I like that you spin the whole thing, but i noticed with was making the ball fly around from the physics instead of going where I wanted a lot of the time. Also very hard to get into a hole in the middle.

This is great, yall did amazing! Great idea on the spin to win theme!

Yeah, I did end up making the UI. Was a bit rushed and I did try to make it a bit better, but it is what it is at this point.

Zelenir did the art for the game! I think it all looks great.
Since I didn't have time to add a controls UI, I took your advice to at least post it in the comments

(2 edits)

Nano programmed the player and its movement, so you can thank them for the smooth movement.

Should have marked this as closed, apologies!

This is a great game my man! Love the simplicity, I really think if you gave it a shot at expanding the game, it could be much better!

Anyone else that wants to join up, feel free to reply to this post! If you could let me know what you'd like to contribute, that would be great as well!

Howdy!

(1 edit)

What would you be wanting to try and contribute? Just to get a picture of what you'd want to do with the project-to-be.

You can download any version of Godot without affecting previous or current projects. It will show a warning when going above the current version, or for going below the current version, denoted by a small triangle by the version number when you first open the engine. I have 4 different versions, though it's really just 2 versions but one with C#/.NET, the other Standard.

Sure thing! I'll add you on Discord and we can chat a bit more there.

It's up to your coding/engine preference! As long as you can export your game to HTML, you should be good. You might want to check and see how to do any specifics via documents or videos.

(2 edits)

Howdy y'all,
I'm a programmer looking for teammates to create a game for the jam!
I use Godot 4.6.3, but am probably fine with whatever version if there is another preference.
Personally, I prefer to do 2D games, but am willing to learn how to do some 3D things if that's where things are headed!

Love it my man! The art is on par with the course, and the dialogue is certainly something! This is the first time I've ever seen a game using PowerPoint/Slides, so that was interesting as well.

Yeah, I'm no master sound designer lol. I'd like to work on my weakpoints, which includes anything sound-related. I think I could also improve on the game flow better - when I was playtesting I think it would be nice to skip dialogue if you just want to play the game. Maybe also give more feedback when you get a character right, it could fade away instead of disappearing. 

Anyways - thanks for playing my game! I took a look at and played yours at the start of the rating period, I think it would be a decent idea to add little ghost helper that feeds the giant as well, since that became the main issue for myself, with 200 meats to feed at the end. I like how your theme was to go to town on the towns the giant walked to.

This game is amazing my man. Best game I've tried yet. Controls are very intuitive and easy to understand.

My keyboard kept disconnecting though, you might wanna get that fixed so I can get a better score...

Tried your game out. Simple and short is one way to put it - but for yours it was a good thing! I could probably learn a thing or two about that in regards to my own game. Coulda tried to add a skip feature so you don't have to wait for dialogue.

Yeah, I planned to have a mode where you can press anything to get the characters to get destroyed as an easy mode. I was also thinking about maybe doing something for mobile, but I didn't have time (Plus never did any mobile stuff so I have no idea how to playtest that).

Played through to the end... but it said I killed lots of them even though I ran through without killing any. Nice to see the twist at the end though lol.

Dang it! I didn't realize that my last minute feature didn't show up on a win! (Just the text above the button)

I like the interpretation of the theme!

Is it possible to get all the cashews?

Did you make the eating sounds yourself? I like that there is resource gathering and building - if you continued the game, I'm curious if you'd make it a creative game or turn it into some tower defense-like game?

Great gravity mechanic, and using the phone for dialogue was a great feature! Nice to see a fellow game dev that published their first game, let alone in the short timespan we were given!

(1 edit)

One could say they don't like the gravity of the situation... but I do! I dig the negative gravity mechanic. The little phone for dialogue is a cool feature as well.

Great job with the game! I was a bit afraid to fall off the map - and so I tested it! Outside of that, I like how unique your game is, the artstyle and everything!

Your game gets the job done! I like your art - and the level was a little tough to get through. I also noticed that you must have a coin under the screen, right? I fell a couple times near the end and and got an extra coin down there.

Cute game! I had a bit of trouble interacting with the trash piles and bins, but I like how the cats and dogs will get you if you are in their zone for too long!

Bro, I just tried your game out, and it was awesome! Hope ya do well, and had a good time making it!

This game is great! Hope you had fun making it!

(1 edit)

Amazing work! The whole story is a masterpiece... and the music along with it fits very well! Reminds me of some games you can play on an SNES... or emulators.