I probably should have asked this a couple weeks ago, but I’m planning on using the expanded reaction rolls chart and the mass combat rules from David Black’s “Black!” blog; were these available to use as well?
Snorb
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I’m up to fifty pages on Dark Moon, which I think was because Google Docs does section headings very weird. I still have to write quite a few class abilities up, and stat a WHOLE LOT of monsters, but I’m enjoying the task before me.
Come hell or high water, I’m going to release a document on August 31st, and if it has placeholder “(fill in later ;_;)” text, then it’s got placeholder “(fill in later ;_;)” text. :v
This I should probably ask before I get any further in my hack: exactly how much text from the Black Hack SRD and Additional Things am I allowed to use? Can I copy the rules text verbatim and come up with my own class and species designs, or do I have to rephrase/paraphrase?
My read is that, if it can’t run on an old 486 from the early/mid 90s, then it should look and sound like a game from that era. ANSI/textmode graphics, the iconic 16-color EGA palette or the two ugly four-color CGA palettes (yes, I know there were more than white/cyan/magenta/black and green/yellow/red/black in CGA, those are the two most common ones), PC Speaker beeps, OPL-sounding background music, all those are hallmarks of DOS gaming as someone who lived through that era.
(You know, games like Wolfenstein 3D, Doom, Zone 66, Solar Winds, and One Must Fall 2097 ALSO being from the 90s and exceeding most of, if not all of, those constraints. :v)
Going over all these in the order I played them:
Dink - I am not very good at The Legend of Zelda games anymore ;_; (Enjoyed the game over screen though!)
Fire A Thousand - Probably the one I had the most fun out of the four-pack with. I caught most of the references and the humor reminded me of Get That Dollar. XD
Super Wall Puncher - I haven’t punched all the walls ;_;
ZZTorture - Cute. (I had fun. =p)
To be fair, I was going more for Robot Finds Kitten than ADOM in Keyko’s stockroom. :v
I still think I badly overcompensated for the difficulty by going 1 Gem = 5 Health and 1 Ammo = 10 Rounds, though. (And the colors, well, I’ve always had and ever will have a place in my heart for sixteen color EGA graphics, and by God, I am going to use them all!)
Ah, youth. This brings back a lot of fond memories of going to Jenkinson’s arcade with my parents when I was younger.
(Except, of course, the games at Jenk’s worked as intended. =p)
PONG got me the first time I played this, but I gave it another shot and realized what was going on. No lie, I’d probably be willing to play a full-on non-troll Thunder Roadster (I’d be more willing if I didn’t crash out near the finish line because my finger slipped…)
Loved this game =)
(And yes, I did laugh at the plant asking if I was me. XD)


















