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soap_DEV

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A member registered Oct 29, 2023 · View creator page →

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Hey this is a fun demo and I like the gameplay loop and aesthetics. I played on v030 for about 4 hours chose one of every class for my team. My favourite moment was coming across the dead body, ignoring the obvious warning and getting destroyed by the spider and my ego. It was also satisfying unlocking shortcuts throughout the levels.

Things that should be fixed:

-When I was prompted to type out character names, the input defaulted to spamming q even though I wasn't pressing anything on the keyboard.

-The hunter's guild is missing labels for switching categories but the functionality is there.

-Mouse left click was unresponsive at times and I somehow managed to softlock in battle. I could right click to back out but left clicking anything would just look at the enemy or a team member. At this point I switched to a ps4 controller. Thankfully there was autosave and my run wasn't that deep. 

-The icons for ps4 controls are all x or the share button(?).

Suggestions:

-I would like the ability to apply mods to armor without having to unequip first.

-Consider having a back sprite for the patrolling spiders.

-The minimap and overlay map was hard to see. I think for the minimap, putting an opaque background should be good enough. For the overlay map, maybe just make it brighter. 

-Maybe I missed a tutorial or something, but I was hesitant to sell materials until I figured selling wasn't just getting money; it meant getting money and the materials for items.

-Unlocking new inventory in the shop is great but I think hiding the money required for items is unnecessary.

-Make the psycutter a blade and not psyblade. I got baited into putting 2 psycutters on my chaser and turned off my skills. Good thing I had spare equipment to fix the surprise.

-I thought there would be synergy between augment, fireball and echo lightning. I would like to see augment give the next spell row targeting instead of making the next spell row targeting. Alternatively, you could make echo lightning trigger from the previous spell's original properties.

-I think desperado's heavyarms skills could cost a bit less.

-Consider adding a claim all button for hunter's guild rewards.

Questions:

-Are there canonical team members?

-I found f1n3w1 on the second floor. What is this?

-Were the spiders meant to be the strongest enemies for the demo?

-In my first spider fight, I tried to escape for the first time ever and it used spider web to trap me. I don't think I would've successfully escaped regardless but did the game read my input?

-Are there plans for a hardcore permadeath mode?