Thanks for reporting this! I found and fixed a bug that caused chiptune mode to stop processing notes early. The corrected build converts the full song at every quality setting. Make sure “Export selected region only” is unchecked when converting a whole track.
SomeTimesAtNight
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Assetora Marketplace – Game Development Assets, Tools & Resources
Hello everyone!
I’m excited to introduce Assetora Marketplace, a digital marketplace focused specifically on game development assets, tools, scripts, graphics, audio and other resources for developers and creators.
Assetora was created with one main idea: make it easier for game developers to find useful development resources in one place instead of searching through many different websites.
The marketplace is designed for developers working with engines and tools such as Unity, Unreal Engine, Godot, Blender, as well as people creating 2D and 3D games, tools, prototypes and other interactive projects.
What is Assetora?
Assetora is a marketplace where creators can publish digital products and developers can discover resources that may help them build games faster.
The platform is focused on practical game-development content.
Examples of products that can be published on Assetora include:
- Gameplay systems
- Unity tools
- Unreal Engine resources
- Godot tools
- C# scripts
- Developer utilities
- Editor extensions
- Character systems
- Vehicle systems
- AI systems
- Procedural generation tools
- Level design tools
- UI systems
- Save systems
- Interaction systems
- Construction systems
- Camera systems
- Graphics
- 2D assets
- 3D assets
- Audio
- Music
- Sound effects
- Templates
- Complete development systems
- Productivity tools
- And other game-development resources
The goal is to create a marketplace that is useful both for people who create assets and for developers who need them.
Built for Game Developers
Assetora is designed specifically around game development.
Instead of being a general-purpose digital marketplace, the platform focuses on resources that can be useful during game production.
Developers can browse products, open detailed product pages, inspect screenshots, preview available information and find tools that fit their projects.
Whether you are making a small indie game, prototype, commercial project or experimenting with a new engine, the marketplace is intended to make discovering useful resources easier.
Assetora supports content related to:
Unity • Unreal Engine • Godot • Blender • 2D • 3D • Audio • Code • Tools
Discover Assets
The marketplace contains a growing catalog of digital products.
Users can browse different types of development resources and open individual product pages to learn more about each asset.
Product pages can contain information such as:
- Product title
- Description
- Screenshots
- Preview images
- Product information
- Creator information
- Price
- Download information
- Development-related details
The purpose of the product pages is to give developers enough information to understand what a resource does before deciding whether it is useful for their project.
A Marketplace for Creators
Assetora is not only a place for downloading assets.
Creators can also publish their own digital products.
The platform is intended for programmers, artists, designers, musicians and other people who create resources for game development.
Creators can prepare product pages, upload their files, add screenshots and previews and make their work available to other developers.
This gives independent creators another place where they can present their work and potentially reach people building games with different engines.
Multiple Engines and Tools
One of the goals of Assetora is to avoid focusing on only one game engine.
The marketplace can include resources for different development environments.
This includes content for:
Unity
Scripts, systems, tools, editor extensions, prefabs, gameplay frameworks and other Unity development resources.
Unreal Engine
Tools, systems, assets and other resources for Unreal Engine projects.
Godot
Scripts, tools, systems and development resources for Godot users.
Blender
Models, tools and resources useful for 3D creation and game-development workflows.
General Development Tools
Some products do not need to belong to one specific engine.
These may include external utilities, generators, productivity programs and standalone tools that can help during game development.
Examples of Development Resources
Assetora can host many different types of systems and tools.
For example:
Gameplay Systems
Reusable systems that developers can integrate into games.
Examples include:
- Inventory systems
- Dialogue systems
- Interaction systems
- Character systems
- Save systems
- Quest systems
- Building systems
- Vehicle systems
- Racing systems
- Camera systems
- NPC systems
Developer Tools
Programs and utilities designed to automate or simplify development work.
Examples include:
- Asset generators
- Tilemap tools
- Texture utilities
- Procedural generation tools
- Level-design utilities
- Editor tools
- Workflow automation tools
Visual Assets
Resources for building game environments and interfaces.
Examples include:
- 2D graphics
- 3D models
- Icons
- UI resources
- Environment assets
- Effects
Audio
Resources for game audio production.
Examples include:
- Music
- Sound effects
- Ambient sounds
- Interface sounds
Product Pages
Each product can have its own dedicated page.
Creators can use these pages to explain their product and show how it works.
A product page can include screenshots and other visual information so developers can inspect the asset before downloading or purchasing it.
This is particularly important for technical assets because developers usually need to understand what a system actually provides before using it in a project.
Screenshots and Previews
Visual previews are an important part of Assetora.
Creators can show screenshots of their systems, interfaces, tools, game scenes or other relevant content.
For development tools, this may include screenshots of:
- Game scenes
- Editors
- Inspectors
- Settings
- Interfaces
- Generated results
- Runtime systems
This makes it easier for developers to understand how a product works.
Personal Library
Users can keep their acquired products organized through their account.
Instead of searching for previously acquired resources every time, products can be accessed through the user’s library.
The goal is to keep purchased or acquired development resources organized and easy to access.
Creator Pages
Creators can have their own presence on the marketplace.
This allows users to discover more products from the same developer, artist or publisher.
For creators who produce multiple game-development tools, this can make it easier to build a recognizable catalog of products.
Why Assetora?
There are already many places where game-development resources can be found.
Assetora is intended to provide another focused ecosystem dedicated to creators and developers.
The main ideas behind the platform are:
One Marketplace
Find different types of development resources in one place.
Multiple Engines
Content does not need to be limited to a single engine.
Made for Developers
The marketplace focuses specifically on development resources rather than general digital products.
Buy and Sell
Developers can discover resources while creators can publish their own work.
Growing Catalog
The platform can continue expanding as more products and creators are added.
Current Direction
Assetora is actively being developed and improved.
The current focus is building the marketplace foundation and expanding the available features and content.
Over time I plan to continue improving areas such as:
- Product discovery
- Marketplace navigation
- Product pages
- Creator tools
- Seller functionality
- User libraries
- Asset organization
- Search and filtering
- Marketplace usability
- Application integration
- Development workflows
The project will continue evolving based on development progress and feedback.
Assetora Application
Assetora is also being developed beyond only the web experience.
The goal is to make accessing development resources convenient across different environments.
This includes providing ways for users to access the marketplace through dedicated applications where appropriate.
Designed for Independent Developers
A major focus of Assetora is independent game development.
Small teams and solo developers often rely heavily on reusable systems, tools and assets because building every feature from scratch requires a large amount of time.
A good development resource can save hours or even days of work.
Assetora is designed around this type of workflow.
Developers can search for resources that solve specific development problems and integrate them into their own projects.
For Asset Creators
If you create tools or assets for game development, Assetora is intended to provide another place where your work can be published.
Possible creators include:
- Unity developers
- Unreal developers
- Godot developers
- Tool developers
- C# programmers
- 2D artists
- 3D artists
- UI designers
- Sound designers
- Musicians
- Technical artists
- Indie developers
The marketplace is intended to support both small individual tools and larger complete systems.
For Buyers
Developers looking for assets can browse the marketplace and discover resources for their projects.
The platform aims to make it easy to understand what each product provides before acquiring it.
You can browse different products, open their pages, inspect screenshots and find resources suitable for your workflow.
Example Asset Categories
The marketplace can include many categories of development products, such as:
- AI
- Animation
- Audio
- Camera
- Characters
- Construction
- Dialogue
- Editor Tools
- Environment
- Gameplay
- Interaction
- Level Design
- Multiplayer
- NPC
- Procedural Generation
- Racing
- Save Systems
- Survival
- UI
- Utilities
- Vehicles
- Visual Effects
- World Building
The catalog is expected to grow as additional products are added.
Development Philosophy
My goal with Assetora is not simply to create another page containing download links.
I want the marketplace to become a useful ecosystem for people actually building games.
That means focusing on things such as:
- Clear product information
- Useful screenshots
- Organized categories
- Easy navigation
- Creator pages
- Product management
- User libraries
- Development-focused resources
There is still a lot that can be expanded, but the foundation of the marketplace is now available.
Try Assetora Marketplace
You can visit the itch.io page here:
https://sometimesatnight.itch.io/assetora-marketplace
Main Assetora Marketplace:
https://assetora-marketplace.netlify.app/

If you are a game developer, feel free to explore the marketplace and see what is available.
If you create game-development assets or tools, Assetora is also being built as a place where creators can publish their work.
Feedback
Assetora is still growing, so feedback is very useful.
If you try the marketplace, I would be interested to hear what you think about:
- The overall design
- Navigation
- Product presentation
- Marketplace structure
- Features you would like to see
- Improvements that would make the platform more useful for developers
The project will continue receiving updates and improvements.
Thanks for checking out Assetora Marketplace!
Create. Build. Ship.
Hey everyone!
I’ve just released Image to ASCII Art Converter, a Windows desktop tool for turning images into clean ASCII artwork.
🔗 https://sometimesatnight.itch.io/image-to-ascii-art-converter
The tool lets you import an image, adjust the ASCII rendering in real time, choose different character sets, and export the final result.
Main features
- Live ASCII preview
- Multiple rendering modes
- Custom character sets
- Brightness / contrast controls
- Adjustable output detail
- Copy ASCII directly to clipboard
- Export to TXT
- Export to PNG
- Export to HTML
- Simple Windows desktop interface
I made it mainly for people who want to create ASCII art for games, terminals, websites, social posts, documentation, or just for fun.
The project is currently $1.21 USD during the sale.
I’d also appreciate feedback on the converter, especially what additional ASCII rendering options or export formats would be useful.
Thanks for checking it out!
Hi everyone!
I just released Pixel Particle Generator, a Windows desktop tool for creating animated pixel-art particle effects and exporting them as game-ready sprite sheets.
It is made for indie developers, pixel artists, and 2D game creators who need quick effects like:
- Fire
- Smoke
- Sparks
- Magic
- Blood
- Snow
- Dust
- Explosions
- Electricity
- Water splash
- Poison / acid effects
- Rain
- Embers
- Debris
- Portals
- Healing effects
- Muzzle flashes
The tool includes a procedural particle engine, real-time preview, timeline playback, editable color ramps, seed-based generation, manual frame editing, favorites, and export options for PNG sprite sheets, individual frames, GIF, WebP, and JSON metadata.
You can also edit frames manually:
- Left mouse button draws
- Right mouse button erases
- Ctrl+Z / Ctrl+Y support frame edits
- Duplicate, clear, or delete frames in the timeline
Everything works offline. No account, no API key, no internet connection, and no external AI service required.
Page: https://sometimesatnight.itch.io/pixel-particle-generator
Thanks for checking it out!
Thank you for the detailed feedback and for supporting the project!
Sharper pixel rendering and a higher maximum zoom level are both good suggestions, and I’ll look into improving them in a future update.
Direct Amiga IFF export is also an interesting idea. I can’t promise it yet, but I’ll keep it in mind for future development.
And thanks for sharing Unfaker — I’ll take a look at it for inspiration. I definitely plan to keep improving the software.
Assetora Marketplace is now live on itch.io.
Assetora is a digital marketplace made for game developers, designers and creators looking for useful resources for their projects.
You can find assets and tools for: • Unity • Unreal Engine • Godot • Blender • 2D and 3D projects • Audio • Code and scripts • Developer tools
The goal is simple: bring useful game development resources together in one place and make it easier for developers to discover new tools and assets.
Creators can also publish and sell their own digital products through the marketplace.
itch.io page: https://sometimesatnight.itch.io/assetora-marketplace
Assetora Marketplace: https://assetora-marketplace.netlify.app
If you have feedback or suggestions, feel free to share them.
Create. Build. Ship.
Hi! 👋
Games will be judged by public voting after the submission period ends.
Everyone can rate entries, and the final ranking will be based on these voting criteria:
🏆 Creativity
How original, surprising, or interesting the broken rule is.
🎯 Theme Use
How clearly the game uses the theme, and how important the broken rule is to the gameplay.
🎮 Fun
How enjoyable, interesting, funny, scary, or satisfying the game is to play.
✨ Polish
How understandable and finished the game feels, including controls, visuals, audio, and presentation.
So basically, players will vote on the games using these categories, and the highest-rated games will appear in the final ranking.
Good luck with your first game jam! 🚀
Hi! No worries at all, your English is totally understandable.
This jam is mostly for fun, learning, and showing your game to other people. Sadly, there are no money prizes for the winner.
But I really respect what you are trying to do, and I hope your projects can help you earn money in the future. Good luck with university!
Hey! There’s no minimum play time required at all.
The whole point of this jam is to make something small, weird, experimental, or unfinished-but-fun. A 2–5 minute game is totally fine if it fits the theme and feels complete enough to play.
Since the jam is short, I’d recommend focusing on one strong idea or one funny mechanic instead of trying to make something big.
So yes, you’re very welcome to participate!



































































